Problem gambling in adolescence: Relationships with internet misuse, gaming abuse and emotional intelligence
By James D. A. Parker, Robyn N. Taylor, Jennifer M. Eastabrook, S. L. Schell, L. M. Wood. 2008
287 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/aa4459c63c6d44a52865180007636bb086cc0eb2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- S. Mavroveli
- Daria J. Kuss
- K. V. Petrides
- Mark D. Griffiths
- M. Sanchez-Ruiz
- Donald Saklofske
- Halley M. Pontes
- Zsolt Demetrovics
In Sociology and Political Science
- Mark D. Griffiths
- Zsolt Demetrovics
- Daria J. Kuss
- Halley M. Pontes
- Orsolya Király
- Daniel L. King
- Thomas Hainey
- T. Connolly
Citations in the corpus
- An Overview of Problematic Gaming (2015, background): “, 2005), state and trait anxiety (Mehroof and Griffiths, 2010), and low emotional intelligence (Parker et al., 2008).”
- Video Game Addiction: Past, Present and Future (2012, background): “In relation to personality traits, gaming addiction has been shown to have association with neuroticism [61,96], aggression and hostility [69,96-98], avoidant and schizoid interpersonal tendencies [67], loneliness and introversion [97], social inhibition [99], boredom inclination [69], sensation-see”
- The role of psychology in understanding the impact of computer games (2011, background): “and using the internet and that this can lead to game and internet addiction [12].”
- Modeling habitual and addictive smartphone behavior: The role of smartphone usage types, emotional intelligence, social stress, self-regulation, age, and gender (2015, background): “Overall, individuals with lower levels of emotional intelligence show less physical and mental well-being and possess a higher risk of developing Internet addictions (Beranuy, Oberst, Carbonell, & Chamarro, 2009; Engelberg & Sjoberg, 2004; Parker et al., 2008).”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, methodology): “…neuroticism (Mehroof and Griffiths 2010; Peters and Malesky 2008), state and trait anxiety (Mehroof and Griffiths 2010), low emotional intelligence (Parker et al. 2008), low selfefficacy in real life as opposed to high self-efficacy in the virtual world (Jeong and Kim 2010), and diminished…”
- Emotional Intelligence as Personality: Measurement and Role of Trait Emotional Intelligence in Educational Contexts (2018, background): “Parker, Taylor, Eastabrook, Schell, and Wood (2008) showed that the EQ-i:YV is a strong predictor of addiction behaviors, like gambling, internet use, and video game playing in adolescence.”