Thomas Hainey
Sociology and Political Science · 2011–2016
A researcher in the Science corpus: 5 papers; trusts 15 researchers and is trusted by 4 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 66 citations into it; #13,008 of 22,756 by trust here, #4,189 by citations
- Developmental and Educational Psychology — 54 citations into it; #4,654 of 8,223 by trust here, #1,243 by citations
- Education — 31 citations into it
- Literature and Literary Theory — 23 citations into it
- Social Psychology — 19 citations into it
- Experimental and Cognitive Psychology — 15 citations into it
- Computer Science Applications — 10 citations into it
- Information Systems and Management — 7 citations into it
Whom Thomas Hainey trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Richard M. Ryan
- Craig A. Anderson
- John L. Sherry
- Chin-Lung Hsu
- Elizabeth A. Boyle
- Jeroen Jansz
- T. Connolly
- Edward L. Deci
- John Kirriemuir
- Hsi-Peng Lu
Who trusts Thomas Hainey overall
Papers from Thomas Hainey's perspective
Ordered by how strongly the researchers Thomas Hainey trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
- Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
- The Motivational Pull of Video Games: A Self-Determination Theory Approach
- Not so doomed: computer game play and positive adolescent development
- Intrinsic Motivation and Self-Determination in Human Behavior
- Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (American Psychologist)
- Violent Video Games as Exemplary Teachers: A Conceptual Analysis
- An update on the effects of playing violent video games. (Journal des adolescens)
- The emotional appeal of violent video games for adolescent males
Their papers
- A systematic literature review of empirical evidence on computer games and serious games (2012) — 2,713 citations
- Engagement in digital entertainment games: A systematic review (2012) — 620 citations
- The role of psychology in understanding the impact of computer games (2011) — 410 citations
- An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2016) — 1,003 citations
- A systematic literature review of games-based learning empirical evidence in primary education (2016) — 395 citations