A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
By Denise M. Bressler, Alec M. Bodzin. Journal of Computer Assisted Learning, 2013
348 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/9e7c74c4fa2796a067031c63e3fb6f13d0dbe45a
How researchers see this paper
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In Computer Vision and Pattern Recognition
- D. Wells
- Michael Kerres
- Josef Buchner
- Murat Akcay
- Ioannis Kazanidis
- Nikolaos Pellas
- Iis P. Tussyadiah
- Katja Buntins
In Developmental and Educational Psychology
- D. Wells
- Timothy Hyungsoo Jung
- Michael Kerres
- Josef Buchner
- Murat Akcay
- Ioannis Kazanidis
- Nikolaos Pellas
- Iis P. Tussyadiah
Citations in the corpus
- Embodiment of Wearable Augmented Reality Technology in Tourism Experiences (2018, background): “…reality applications in various contexts place enjoyment, which reflects the performance of embodied interactions afforded by the use of such technology, as an important factor representing user experiences (e.g., Barfield, Bressler and Bodzin 2013; Macvean and Riedl 2011; Morrison et al., 2009).”
- Augmenting the learning experience in primary and secondary school education: a systematic review of recent trends in augmented reality game-based learning (2019, methodology): “In addition, three studies (Bressler and Bodzin 2013; Hsiao et al.”
- Advantages and challenges associated with augmented reality for education : A systematic review of the literature (2017, methodology): “In addition, location-based AR on mobile devices enables students to immerse themselves in the learning process (Chiang et al., 2014b), and it increases their collaboration skills (Bressler & Bodzin, 2013; Yu et al., 2009).”
- The impact of augmented reality on cognitive load and performance: A systematic review (2021, background): “As a result, unnecessary cognitive load might be reduced or kept low and thus promote learning and task performance (Bressler & Bodzin, 2013; Goff et al., 2018; Santos et al., 2014, 2016; Sommerauer & Müller, 2014, 2018).”