Embodiment of Wearable Augmented Reality Technology in Tourism Experiences
By Iis P. Tussyadiah, Timothy Hyungsoo Jung, M. T. Dieck. 2018
307 citations recorded by the source corpus.
The increasing use of wearable devices for tourism purposes sets the stage for a critical discussion on technological mediation in tourism experiences. This article provides a theoretical reflection on the phenomenon of embodiment relation in technological mediation and then assesses the embodiment of wearable augmented reality technology in a tourism attraction. The findings suggest that technology embodiment is a multidimensional construct consisting of ownership, location, and agency. These support the concept of technology withdrawal, where technology disappears as it becomes part of human actions, and contest the interplay of subjectivity and intentionality between humans and technology in situated experiences such as tourism. It was also found that technology embodiment affects enjoyment and enhances experience with tourism attractions.
Subfields: Museology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/4ea962e36904ca36f38159e3d316b1f69728a593
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In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- Systematic literature review and bibliometric analysis on virtual reality and education (2022, background): “VR has been widely investigated in many fields such as sports (Vignais et al., 2015), tourism (Tussyadiah et al., 2018), virtual stores (Bonetti et al., 2018; Mann et al., 2015), healthcare from surgery simulation to nursing applications (Beyer-Berjot et al., 2016; Fagan et al., 2012), the military…”
- When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018, background): “, 2017), technology embodiment (Tussyadiah et al., 2017), and the technology readiness and acceptance model (Chung et al.”
- What is XR? Towards a Framework for Augmented and Virtual Reality (2022, background): “The concept of technological embodiment describes how AR technology can become an extension of a user ’ s body (Tussyadiah et al., 2017).”
- The impact of virtual, augmented and mixed reality technologies on the customer experience (2019, background): “Some of these cutting-edge technological devices are not only smaller and portable, they are also wearable (tom Dieck, Jung, & Han, 2016; Tussyadiah, Jung, & tom Dieck, 2017) and, in some cases, are integrated into the human body.”