Understanding How Creative Thinking Skills, Attitudes and Behaviors Work Together: A Causal Process Model
By M. Basadur, Mark A. Runco, Luis A. VEGAxy. 2000
261 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Mechanical Engineering
View Paper: https://www.semanticscholar.org/paper/761878bf40408123b6905c102794e31472cb6f1e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- R. Reiter‐Palmon
- Samuel T. Hunter
- Justin M. Berg
- Michael D. Mumford
- K. Bedell
- J. Illies
- M. Basadur
- S. Murphy
In Mechanical Engineering
- R. Reiter‐Palmon
- Samuel T. Hunter
- Justin M. Berg
- K. Bedell
- Michael D. Mumford
- J. Illies
- Jeou-Shyan Horng
- Mengjia Hu
Citations in the corpus
- Developing leaders for creative efforts: A domain-based approach to leadership development (2007, background): “Even though generative creative thinking skills provide a basis for the evaluation of others' creative work (Basadur et al., 2000), this shift from generation to evaluation is a dramatic change for creative people as they move into leadership roles.”
- Who or What Creates? A Conceptual Framework for Social Creativity (2007, background): “For example, Basadur, Runco, and Vega (2000) pool individual, group, and organizational creativity into a three-phase process that does not attempt to isolate differences in how creativity would be defined or operationalized for the different levels.”
- Leadership and creativity: Understanding leadership from a creative problem-solving perspective (2004, background): “Many process models of creative problem solving suggest that problem construction or problem definition is the first step in the creative process (Basadur et al., 2000; Finke et al., 1992; Lubart, 2001; Mumford et al., 1991).”
- The Mystery in the Kitchen: Culinary Creativity (2008, background): “One model that more clearly departs from Wallas’ (1926) classical model, even if still sharing some ideas with it, is that of Basadur, Runco, and Vega (2000); in this model, creativity includes three phases: continuum, variation, and circulation.”
- Balancing on the Creative Highwire (2016, methodology): “Much of the prior research related to creative forecasting has focused on individuals’ accuracy in assessing the novelty, but not the ultimate market success, of new ideas (e.g., Runco and Smith, 1992; Basadur, Runco, and Vega, 2000; Licuanan, Dailey, and Mumford, 2007; Silvia, 2008).”