Community building on the Web
By A. Kim. 2000
378 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/712f1ee99a31585407430bf0c9e63914c838c544
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Robert E. Kraut
- Patrick J. Bateman
- Yuqing Ren
- Joon-Sung Koh
- Gal Oestreicher-Singer
- Peter H. Gray
- Young-Gul Kim
- Loreen Terveen
Citations in the corpus
- Cultivating Trust and Harvesting Value in Virtual Communities (2008, background): “The efforts of a community sponsor often deter mine the success of a virtual community (Kim 2000), but little guidance exists regarding which efforts are most effective.”
- Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model (2010, background): “On the other hand, features of a high-quality community website such as system reliability, a user-friendly interface, and easy navigation can increase the frequency of visits and enhance the level of participation (Barnes & Vidgen, 2003; Belanger et al., 2006; Kim, 2000).”
- Research Note - The Impact of Community Commitment on Participation in Online Communities (2011, background): “This commitment-based approach also helps to address the practical needs of corporate managers and community developers who care about why members engage in particular activities in their community, not why they participate in online discussions in general (Kim 2000, Preece 2000).”
- Computer-mediated communication (2011, background): “Yet others single out the special characteristics of virtual or online communities (Kim, 2000; Preece, 2000; Wellman, 1999; Wellman, Carrington, & Hall, 1988; Wellman & Guila, 1999a, 1999b).”
- Encouraging participation in virtual communities (2007, background): “Based on prior studies [6, 9, 12] of the challenges and stimulants in virtual communities, we propose four stimulation drivers (see Figure 1): leader involvement, offline interaction, usefulness, and IT infrastructure quality.”
- Content or Community? A Digital Business Strategy for Content Providers in the Social Age (2013, background): “Kim (2000), for example, differentiates among several participation roles: (1) the visitor, who exhibits unstructured participation ; (2) the novice, who invests time and effort in order to become a (2) regular, who displays full commitment; and (4) the leader, who sustains membership participation…”
- Widespread underprovision on Reddit (2013, background): “While this design follows best practices [14], as it shields redditors from the parts of the internet they don’t care about, it also makes poaching possible.”
- Predicting Continued Participation in Newsgroups (2006, background): “These alerts, for example, could be used to recruit volunteer responders who might welcome newcomers or answer their questions (Kim, 2000).”
- A theory of learning for the mobile age: learning through conversation and exploration across contexts (2010, unknown): “These findings broadly match a social-constructivist approach, which views learning as an active process of building knowledge and skills through practice within a supportive group or community (for an overview, see Kim, 2000).”
- Building Member Attachment in Online Communities: Applying Theories of Group Identity and Interpersonal Bonds (2012, background): “Many books and websites provide advice about how to craft the features and policies of a community to increase members' attachment to it, as evidenced by their likelihood of returning and their willingness to contribute (e.g., Kim 2000; Preece 2000).”
- Knowledge sharing in virtual communities: an e-business perspective (2004, background): “Social perspective Focusing on sociability (such as leadership, offline activities, persistent iden tity, rules, or clear visions) Kim (2000) , Kollock (1998) and William and Cothrel (2000)”
- Applying Common Identity and Bond Theory to Design of Online Communities (2007, background): “Although other authors have offered guidelines and principles for some of the same design decisions we discuss (Kim 2000; Preece 2000), there exist comparatively few attempts to apply social science theory systematically to community design.”
- Sense of Virtual Community: A Conceptual Framework and Empirical Validation (2003, background): “The result implies that a virtual community should find and meet the needs of its members, supporting Kim’s [2000] observations that successful communities evolve to keep pace with the changing needs of their members.”
- From Cyber to Hybrid (2006, background): “The Internet has been studied as a social immersive space in which users develop communities and construct worlds (Dibbell, 1999; Donath, 1997; Kim, 2000; Rheingold, 2002; Smith & Kollock, 1999). multiuser domains (MUDs); MUDs, object oriented; 12 and recently MMORPGs are examples of such online…”