A meta-analytic review of the role of instructional support in game-based learning
By Pieter Wouters, Herre van Oostendorp. Comput. Educ., 2013
339 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/4cf6397f1d1875338fad5c4d982d938095673e3a
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In Artificial Intelligence
In Developmental and Educational Psychology
Citations in the corpus
- Effects of Game-Based Learning on Students’ Critical Thinking: A Meta-Analysis (2021, background): “Although GBL might aid critical thinking, it might also foster intuitive learning and simple heuristics, which drive cognitive biases in judgment or reasoning and hinder critical thinking (Turkle, 2003; West et al., 2008; Wouters & van Oostendorp, 2013).”
- Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013, background): “…& Mayer, 2011), and self-explanation (Johnson & Mayer, 2010), to our knowledge, no one has so far subjected the games’ instructions to scientific scrutiny, even though they are a fundamental feature of DGBL (see Wouters & van Oostendorp, 2013 for a review of studies using a value-added approach).”
- A Meta-Analysis of Use of Serious Games in Education over a Decade (2019, background): “, scripted collaboration) is needed to facilitate cognitive learning [19].”