Using the Limited Capacity Model of Motivated Mediated Message Processing to Design Effective Cancer Communication Messages
By Annie Lang. 2006
738 citations recorded by the source corpus.
Subfields: Applied Psychology, Artificial Intelligence, Literature and Literary Theory
View Paper: https://www.semanticscholar.org/paper/18311bd69683ecb29e2886d5c9fd81de663e98f0
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Applied Psychology
- Sophie C. Boerman
- Glenn Leshner
- Seungjong Lee
- S. Peters
- Peter C. Neijens
- E. V. van Reijmersdal
- Margot J. van der Goot
- Patti M. Valkenburg
In Artificial Intelligence
- Glenn Leshner
- Seungjong Lee
- S. Peters
- Peter C. Neijens
- Sophie C. Boerman
- E. V. van Reijmersdal
- Margot J. van der Goot
- Patti M. Valkenburg
In Literature and Literary Theory
- E. V. van Reijmersdal
- Sophie C. Boerman
- Hilde A. M. Voorveld
- Margot J. van der Goot
- Peter C. Neijens
- Glenn Leshner
- S. Peters
- Seungjong Lee
Citations in the corpus
- Using Eye Tracking to Understand the Effects of Brand Placement Disclosure Types in Television Programs (2015, positive): “…subprocesses of information processing: encoding (i.e., constructing a mental representation of the message in working memory), storage (i.e., linking the message to information in working memory), and retrieval (i.e., reactivating a specific piece of information in working memory; Lang 2006).”
- Get in the Game: The Effects of Game-Product Congruity and Product Placement Proximity on Game Players’ Processing of Brands Embedded in Advergames (2013, methodology): “Theoretically, the more resources an individual is using to process a brand, the fewer resources an individual has available to respond to the secondary task (Lang, 2006).”
- The Strategic Use of Gain- and Loss-Framed Messages to Promote Healthy Behavior: How Theory Can Inform Practice (2006, background): “…for people who scored relatively high on a measure of behavioral activation (i.e., behavioral activation scale), whereas loss-framed appeals were more effective for people who scored relatively high on a measure of behavioral inhibition (i.e., behavioral inhibition scale; see Lang, 2006 ).”
- Age Differences in Media Multitasking: A Diary Study (2013, result): “…in media multitasking research; the current study shows age differences in media combinations, whereas previous research has already shown age differences in information processing (e.g., Brasel & Gips, 2011; Clapp et al., 2011; Lang, 2006) and media use motives (e.g., van der Goot et al., 2006).”
- Don't Distract Me When I'm Media Multitasking: Toward a Theory for Raising Advertising Recall and Recognition (2016, positive): “The predominant explanation for this is capacity limitation theory (Zhang, Jeong and Fishbein 2010; Lang 2000), as well as the theory of attention and effort developed by Kahneman (1973).”
- Discrete Emotion and Motivation: Relative Activation in the Appetitive and Aversive Motivational Systems as a Function of Anger, Sadness, Fear, and Joy During Televised Information Campaigns (2009, methodology): “Lang and colleagues (for review, A. Lang, 2000 ; A.”
- Motivational Processing and Choice Behavior During Television Viewing: An Integrative Dynamic Approach (2011, background): “This study is among the first efforts to do so (other efforts include a connectionist model of attention and memory proposed by S. Bradley, 2007; a stochastic model of media choices proposed by Wang, Busemeyer, & A. Lang, 2006).”
- Cognition and Emotion in TV Message Processing: How Valence, Arousing Content, Structural Complexity, and Information Density Affect the Availability of Cognitive Resources (2007, background): “Valence is whether a message is positive or negative and arousal is the level of excitement or activation associated with the emotion (A. Lang, 2006a, 2006b).”
- Enjoyment of Advergames and Brand Attitudes (2008, background): “If advergames represent a more direct form of brand advertising than other forms of branded entertainment, it makes sense to conceptualize attitude toward the game as a type of attitude toward the ad, a concept that has been studied extensively by advertising scholars (for a review, see Brown and…”
- Brand Love is in the Heart: Physiological Responding to Advertised Brands (2013, background): “These structural features can alter responses related to arousal (Lang, Bolls, Potter, & Kawahara, 1999), motivational system activation (Lang, 2006), and to cognitive resource allocation (Lang, 2000).”
- The consequences of media multitasking for youth: A review (2015, positive): “Second, several cognitive learning theories assume that using multiple streams of information decreases information processing as a result of people’s limited cognitive capacity (Lang, 2000, 2006; Salvucci & Taatgen, 2008; Salvucci & Taatgen, 2010).”