Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research
By Khe Foon Timothy Hew, Wing Sum Cheung. British Journal of Educational Technology, 2010
549 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/137b6c37ccd6e40b1507a616751bf6d383846dcb
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Jocelyn Parong
- Richard E. Mayer
- Lam-for Kwok
- Roxana Moreno
- Guido Makransky
- Fred Paas
- Logan Fiorella
- Magnus K. Omdahl
In Education
- Jocelyn Parong
- Trina J. Davis
- Wendy Keeney-Kennicutt
- Lauren Cifuentes
- Lam-for Kwok
- Richard E. Mayer
- Zahira Merchant
- Ernest T. Goetz
In Human-Computer Interaction
- Jocelyn Parong
- Richard E. Mayer
- Trina J. Davis
- Wendy Keeney-Kennicutt
- Lauren Cifuentes
- Lam-for Kwok
- Zahira Merchant
- Ernest T. Goetz
Citations in the corpus
- Learning Science in Immersive Virtual Reality (2018, background): “A meta-analysis of the use of VR in K–12 classrooms reported that many studies rely on a descriptive analysis based on student surveys and interviews to determine if the virtual worlds helped them learn (Cooper, 2007; Hew & Cheung, 2010; Ligorio & van Veen, 2006).”
- A vision for the development of i-campus (2015, background): “Immersive educational space allows a mixed virtual and reality environments for learning intelligently which may provide a sense of “being there” and thus enrich the learning experience (Hew and Cheung 2010; Ip and Kwong 2006).”
- Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2014, background): “A search of the literature revealed three meta-analyses (Lee, 1999; Sitzmann, 2011; Vogel et al., 2006) and a systematic review summarizing qualitative research on 3D virtual worlds (Hew & Cheung, 2010).”