Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
By Zahira Merchant, Ernest T. Goetz, Lauren Cifuentes, Wendy Keeney-Kennicutt, Trina J. Davis. Comput. Educ., 2014
1,586 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/d3ebccd04d0232ebb62c1feec586b4d780ba2840
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Ali Arya
- Anthony Scavarelli
- Robert J. Teather
- Jennifer Fromm
- Mina C. Johnson-Glenberg
- K. Wong
- Tim A. Majchrzak
- Jaziar Radianti
In Social Psychology
- Ali Arya
- Anthony Scavarelli
- Robert J. Teather
- Mina C. Johnson-Glenberg
- Tim A. Majchrzak
- Antigoni Parmaxi
In Human-Computer Interaction
- Ali Arya
- Anthony Scavarelli
- Robert J. Teather
- Jennifer Fromm
- Mina C. Johnson-Glenberg
- Tim A. Majchrzak
- Jaziar Radianti
- Isabell Wohlgenannt
Citations in the corpus
- A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (2020, background): “Out of 41 VR technology counts, eight used low-budget mobile VR, for instance, Ye, Hu, Zhou, Lei, and Guan (2018) used a smartphone and Google Cardboard for the VR environment.”
- Virtual reality in language learning: a systematic review and implications for research and practice (2020, background): “…a better understanding of how the speci fi c technology is supporting learning and training programmes (Barbour & Reeves, 2009; Dalgarno & Lee, 2010; Merchant et al.,2014 ; Peterson, 2011); however, scholars are lacking a recent review of VR on a speci fi c fi eld of interest such as language…”
- Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls (2018, background): “Researching VR and education is confounded by the fact that many authors consider “virtual worlds” to be isomorphic to VR, thus searches promising meta-analysis research on VR, see Merchant et al. (2014) as an example, are not very helpful in 2018.”
- A systematic review of Virtual Reality in education (2017, background): “Recently consumer interest in VR has sparked a wide range of new and often crowdfunded virtual reality devices (Le et al., 2014; Merchant et al., 2014; Wang & Lau, 2013).”
- Learning with desktop virtual reality: Low spatial ability learners are more positively affected (2014, background): “…VR provides an alternative to immersive VR systems because it retains the benefits of real time visualization and interaction within a virtual world (Chen et al., 2004; Chuah et al., 2008; Huang et al., 2010; Merchant et al., 2014; Merchant, Goetz, Keeney-Kennicutt, Kwok, Cifuentes, & Davis, 2012).”
- Systematic literature review and bibliometric analysis on virtual reality and education (2022, background): “Among the most outstanding papers are the following: Merchant et al. (2014), Lee et al. (2010), Makransky and Lilleholt (2018) and Jensen and Konradsen, (2018).”