Video Games Do Affect Social Outcomes
By Tobias Greitemeyer, Dirk O. Mügge. Personality and Social Psychology Bulletin, 2014
652 citations recorded by the source corpus.
Subfields: Education, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9baf12ecbfa7639474d657a0ca3bfaf2717158a5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- Craig A. Anderson
- Brad J. Bushman
- C. Ferguson
- Timo Gnambs
- E. Paluck
- Markus Appel
- Tobias Greitemeyer
- D. A. Gentile
In Social Psychology
- Brad J. Bushman
- Craig A. Anderson
- Johnie J. Allen
- C. Ferguson
- Tobias Greitemeyer
- E. Paluck
- Rebecca Littman
- Timo Gnambs
In Sociology and Political Science
- Brad J. Bushman
- Craig A. Anderson
- Johnie J. Allen
- E. Paluck
- Rebecca Littman
- David Beyea
- Rabindra (robby) Ratan
- Timo Gnambs
Citations in the corpus
- The General Aggression Model. (2017, background): “Meta-analyses in this area have shown that violent video game play is linked to increases in aggressive affect, cognition, and behavior as well as decreases in prosocial behavior (Anderson et al., 2010; Greitemeyer & Mügge, 2014).”
- The Cycle of Violence: Understanding Individual Participation in Collective Violence (2015, background): “Although there has been some controversy over the conclusions to be drawn from this body of research (Elson & Ferguson, 2013), studies generally find that playing violent video games increases aggressive thought, affect, and behavior (Anderson et al., 2010; Greitemeyer & Mugge, 2014).”
- Are Social Media Ruining Our Lives? A Review of Meta-Analytic Evidence (2019, background): “…one and the same question addressed with meta-analytical methods could lead to very different statistical approaches and answers (for diverging metaanalytical evidence on media violence see Anderson et al., 2010; Ferguson & Kilburn, 2009; Furuya-Kanamori, & Doi, 2016; Greitemeyer & Mügge, 2014).”
- Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect (2019, background): “…effect appears to be stronger than effects found in studies that looked at aggressive outcomes of violent video games (Anderson et al., 2010; Greitemeyer & Mügge, 2014; Sherry, 2001), possibly because the psychological mechanisms of the Proteus effect are stronger than the mechanisms…”