Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
By Marie-Laure Ryan. 2000
857 citations recorded by the source corpus.
Subfields: Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/fa36066c695ef07c8c6d548199e14aa13cb9eebe
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Sociology and Political Science
- Stefania Serafin
- Niels Christian Nilsson
- Rolf Nordahl
- Troy D. Sadler
- Sasha A. Barab
- Maria Roussou
- Daniel Thomas Hickey
- Steven Zuiker
Citations in the corpus
- Learning by doing and learning through play: an exploration of interactivity in virtual environments for children (2004, background): “However, as the plethora of interactive systems of all kinds indicates, our culture, formerly one of immersive ideals is now a culture more concerned with interactivity [Ryan 2000].”
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016, methodology): “Furthermore, when discussing spatial immersion, Ryan (2003) suggested that the media form also may be influential.”
- Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play (2007, background): “This state of immersion, however, engages more than just the senses: it engages the imagination, the fancy, and does not depend on the richness of the media (Ryan, 2001).”