Learning by doing and learning through play: an exploration of interactivity in virtual environments for children
By Maria Roussou. Conference on Computability in Europe, 2004
449 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/10cfd9452d4147e07faf3b89556e84b5eee0dd37
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In Computer Vision and Pattern Recognition
In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021, background): “…an educational tool in tourism, particularly suitable for museum and cultural/heritage sites (Carrozzino & Bergamasco, 2010; Gaitatzes et al., 2001; Roussou, 2004) and VR can enhance learning outcomes in museum and art galleries (Anderson et al., 2010; Bowman et al., 1999; Carrozzino & Bergamasco,…”
- A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. (2015, background): “VR, in general, is widely used in the fields of education and training due to its potentials is stimulating interactivity [7] and motivation [8][9].”