MEASURING PRESENCE: A LITERATURE-BASED APPROACH TO THE DEVELOPMENT OF A STANDARDIZED PAPER-AND-PENCIL INSTRUMENT
By Matthew Lombard, Theresa Ditton, D. Crane, B. Davis, Gisela Gil-Egui, Karl Horvath, J. Rossman, U. Temple. 2000
307 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/ecfa4c23a3212ba8e0bf1e5f8690c2aa22fc7d0b
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- Kristine L. Nowak
- C. Rigby
- Richard M. Ryan
Citations in the corpus
- The Benefits of Interactions with Physically Present Robots over Video-Displayed Agents (2011, unknown): “[13] was developed as a standard-”
- The effect of presence on human-robot interaction (2008, methodology): “The original Interactive Experiences Questionnaire by Lombard and Ditton [ 7 ] was developed as a standardized survey for testing presence, specifically for feelings of presence with film.”
- Mapping the road to fun: Natural video game controllers, presence, and game enjoyment (2011, methodology): “The degree to which players felt located in the game environment was measured using the Spatial Presence subscale of the Temple Presence Inventory (TPI) (Lombard and Ditton, 2000).”
- The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006, background): “Accordingly, Lombard and Ditton (2000) defined presence as the illusion of non-mediation, meaning that a person perceives and responds to the content of a particular medium as if the medium were not there.”
- A Survey of Presence and Related Concepts (2017, background): “The authors claim that the common element among these types of presence is a perceptual illusion of nonmediation [81].”
- Hey Alexa ... examine the variables influencing the use of artificial intelligent in-home voice assistants (2019, background): “This body of research outlines that as computers use natural language, interact with users in real-time and in some cases fulfil traditional human operated social roles (e.g. customer service in a Bank), even advanced computer users often treat machines as social entities (Lombard and Ditton, 2000).”
- The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments (2003, background): “The Sense of “Being There” with The concept of mediated presence, or telepresence (Draper et al., 1998; Minsky, 1980; Sheridan, 1992; Steuer, 1994), is most often defined succinctly as the sensation of “being there” in the virtual or mediated environment (Heeter, 1992; Steuer, 1994).”
- Celebrity's self-disclosure on Twitter and parasocial relationships: A mediating role of social presence (2016, methodology): “Social presence (Cronbach's a¼ 0.87) wasmeasured with five items using a semantic differential scale adopted from Lombard and Ditton (2000) and Short et al. (1976) (e.g., “I feel that this celebrity is remote—immediate,” “… unemotional— emotional,” “… impersonal—personal”).”
- Where to look: a study of human-robot engagement (2004, background): “The sense of engagement in [10,11] concerns being “captured” by the experience.”
- A Cross-cultural Study: Effect of Robot Appearance and Task (2010, methodology): “The reported Cronbach’s alpha was 0.77 [ 37 ].”
- The Networked Minds Measure of Social Presence : Pilot Test of the Factor Structure and Concurrent Validity (2001, background): “While there have been several studies examining the issues regarding the conceptualization and measure of presence (Banos et al., 2000; Freeman, Avons, & al, 1998; Ijsselsteijn, Ridder, Freeman, Avons, & Bouswhuis, 2001; Lessiter, Freeman, Keogh, & Davidoff, 2001; Lombard et al., 2000; Schubert, Fri”
- Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games (2013, unknown): “For more detail on what is meant by presence, Ryan refers to the work of Sheridan,22 but a more detailed and more referenced series of studies are those by Lombard and Ditton.23 Matthew Lombard and Theresa Ditton define presence as "the artificial sense that a user has in a virtual environment that ”
- Effect of a robot on user perceptions (2004, methodology): “Effect of a Robot on User Perception characteristics that these terms encompass in their recent work on measuring social presence [ 11 ].”