User experience - a research agenda
By Marc Hassenzahl, Noam Tractinsky. Behavior and Information Technology, 2006
3,025 citations recorded by the source corpus.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/e4d1b878ad0df0016546e403fb4237590cc9951a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Kasper Hornbæk
- Javier A. Bargas-Avila
- John Zimmerman
- Andrew F. Monk
- Jodi L. Forlizzi
- Evangelos Karapanos
- Marc Hassenzahl
- Jean-Bernard Martens
Citations in the corpus
- What is user engagement? A conceptual framework for defining user engagement with technology (2008, neutral): “…2003) and is contingent upon attributes of the user (e.g., motivations, expectations), system (e.g., usability), and contextual or environmental (e.g., organizational culture) characteri-stics (Hassenzahl & Tractinsky, 2006), in addition to task (Marchionini, 1995) and content (Toms, 2002).”
- Needs, affect, and interactive products - Facets of user experience (2010, background): “Recently, the field of Human–Computer Interaction (HCI) has witnessed a growing interest in an experiential perspective on the design and evaluation of interactive products (see Hassenzahl (2010) and Hassenzahl and Tractinsky (2006) for an overview).”
- Understanding, scoping and defining user experience: a survey approach (2009, neutral): “Definition, User experience, Survey, ISO, Usability”
- Digital innovation strategy: A framework for diagnosing and improving digital product and service innovation (2017, background): “Users are affected by beauty and appearance; therefore, these aspects need to be carefully lever-aged and aimed at evoking a positive emotional response from the user (Hassenzahl & Tractinsky, 2006; Tractinsky, Cokhavi, Kirschenbaum, & Sharfi, 2006).”
- The Inference of Perceived Usability From Beauty (2010, background): “…become a part of user experience research, an approach to HCI, which emphasizes subjectively experienced, positive, and noninstrumental outcomes of owning and using interactive products as a complement to the traditional, predominantly task-oriented approach (e.g., Hassenzahl & Tractinsky, 2006).”
- Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding (2016, background): “Hassenzahl and Tractinsky (2006) state that due to the advancements in technologies, interactive products and services became not only more useful and usable, but also more fashionable.”
- Exploring influencing variables for the acceptance of social robots (2013, background): “According to researchers in the human–computer interaction [12,13], there are both utilitarian and hedonic product aspects.”
- Usability, aesthetics and emotions in human–technology interaction (2007, background): “Like others (eg, Hassenzahl & Tractinsky, 2006 ), we therefore argue for a broader perspective that regards user experiences as a compound of three basic elements:”
- The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences (2010, background): “Hassenzahl and Tractinsky (2006) conceptualized user experience as having three distinct but overlapping facets: (1) emotional and affective; (2) experiential; and (3) " beyond the instrumental.”
- What is XR? Towards a Framework for Augmented and Virtual Reality (2022, background): “…today, most picture a head mounted system that occludes information from the environment while presenting information depicting a 1 Congruent with Hassenzahl and Tractinsky (2006), we conceptualize user experience as a multidimensional, complex construct that is the consequence of the user ’ s…”