K. Inkpen
International Conference on Human Factors in Computing Systems · 2006–2020
A researcher in the Science corpus: 2 papers; trusts 1 researcher and is trusted by 2 researchers here, as inferred from the citation graph.
Whom K. Inkpen trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts K. Inkpen overall
Papers from K. Inkpen's perspective
Ordered by how strongly the researchers K. Inkpen trusts endorse each paper. Same corpus, a different order for every researcher.
- Emotion & design: attractive things work better (INTR)
- Using heuristics to evaluate the playability of games (CHI EA '04)
- Designing Qualitative Research
- Pervasive games: bringing computer entertainment back to the real world (Conference on Computability in Europe)
- Using psychophysiological techniques to measure user experience with entertainment technologies (Behavior and Information Technology)
- GameFlow: a model for evaluating player enjoyment in games (Conference on Computability in Europe)
- The politics of ‘platforms’ (New Media & Society)
- Understanding perception of algorithmic decisions: Fairness, trust, and emotion in response to algorithmic management
- Fairness and Accountability Design Needs for Algorithmic Support in High-Stakes Public Sector Decision-Making
- The Measure and Mismeasure of Fairness: A Critical Review of Fair Machine Learning
Their papers
- A continuous and objective evaluation of emotional experience with interactive play environments (2006) — 318 citations
- Human-Centered Approaches to Fair and Responsible AI (2020) — 58 citations