First steps towards handheld augmented reality
By Daniel Wagner, Dieter Schmalstieg. Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings., 2003
413 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/baaebf6335d05dd95e4bf732baf0066f901b9dc2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
- Daniel Wagner
- Dieter Schmalstieg
- Mark Billinghurst
- Tom Drummond
- Gerhard Reitmayr
- Mark Ollila
- Anders Henrysson
- Alessandro Mulloni
In Computer Vision and Pattern Recognition
- Mark Billinghurst
- Daniel Wagner
- Dieter Schmalstieg
- Gun A. Lee
- Adrian Clark
- Tom Drummond
- Andrew J. Davison
- Gerhard Reitmayr
In Human-Computer Interaction
- Mark Billinghurst
- Daniel Wagner
- Dieter Schmalstieg
- Tom Drummond
- Gerhard Reitmayr
- Alessandro Mulloni
- Gun A. Lee
- Mark Ollila
Citations in the corpus
- A Survey of Augmented Reality Technologies, Applications and Limitations (2010, background): “Correct occlusion ameliorates some depth problems [138], as does consistent registration for different eyepoint locations [158].”
- Face to face collaborative AR on mobile phones (2005, methodology): “In Wagner’s indoor navigation tool [31] user input is also a combination of stylus interaction and knowledge of display position from visual tracking of markers in the environment.”
- Real-Time Detection and Tracking for Augmented Reality on Mobile Phones (2010, background): “In 2003, Wagner and Schmalstieg ported ARToolKit to Windows CE, and thus, created the first self-contained AR application [19] on an off-the-shelf embedded device.”
- A research agenda for augmented and virtual reality in architecture, engineering and construction (2020, background): “…align an existing 3D model, or geometry and position data, of the real object to be tracked to align the augmentations with the real object, e.g. [177]; and marker-less-based approaches; in which markers are not required and only the features of the object’s geometry and texture are used…”
- ARToolKitPlus for Pose Trackin on Mobile Devices (2007, methodology): “The first port of ARToolKit to Windows CE led to the first self-contained handheld AR application [10] in 2003.”
- Augmented Reality (2020, neutral): “Avantazhi më i madh i pajisjeve mobile është që mund të barten kudo në xhep, janë jashtëzakonisht të lehtë dhe mund të mbahen me një dorë [32], pra nuk janë të limituar nga lokacioni.”
- Computation Offloading Toward Edge Computing (2019, background): “These partitions are application-dependent; even the same application could have different partitioning strategies [77].”
- Pose tracking from natural features on mobile phones (2008, methodology): “al ported ARToolKit to Windows CE and thus created the first self-contained AR application [28] on an off-the-shelf embedded device.”
- Towards Massively Multi-user Augmented Reality on Handheld Devices (2005, methodology): “The blueprint of our framework’s design was published in an earlier paper [11], but has since undergone major revisions.”
- A Survey of Augmented Reality (2015, background): “(a) NaviCam [Rekimoto and Nagao, 1995] (b) PDA based AR [Wagner and Schmalstieg, 2003]”
- Going out: robust model-based tracking for outdoor augmented reality (2006, background): “A system of this size lies between the tablet-based systems [16] and stand-alone PDA-based systems [30].”
- Parallel Tracking and Mapping on a camera phone (2009, background): “A recent example attempting to reduce the area taken up by the physical marker is [14], but demonstrations of mobile marker tracking go back to [16] in which ARToolkit markers were detected on a PDA and [8] who develop their own marker on an early camera phone.”