Towards Massively Multi-user Augmented Reality on Handheld Devices
By Daniel Wagner, Thomas Pintaric, Florian Ledermann, Dieter Schmalstieg. International Conference on Pervasive Computing, 2005
319 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/05bed977601c84ae581a9a8b2054ce484b342e10
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Henry Been Lirn Duh
- Feng Zhou
- Mark Billinghurst
- Gun A. Lee
- Adrian Clark
- Carlos Bermejo
- Mark Ollila
- Anders Henrysson
In Human-Computer Interaction
- Henry Been Lirn Duh
- Feng Zhou
- Mark Billinghurst
- Gun A. Lee
- Adrian Clark
- Carlos Bermejo
- Mark Ollila
- Anders Henrysson
Citations in the corpus
- Face to face collaborative AR on mobile phones (2005, methodology): “Handheld AR applications such as the Invisible Train [32] have people interacting with AR content by interacting in the world and with the device itself.”
- A Survey of Augmented Reality (2015, methodology): “For mobile applications, the Studierstube platform originally developed for desktop applications was ported over to the Windows CE and a PDA platform [Wagner et al., 2005], and then Android, with the”
- Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR (2008, methodology): “The Inivisible Train project allowed up to 8 users to play an AR train game together on PDAs [90] and Henrysson et al.”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “Many MAR applications [173], [24], [124], [145] were built”