A Survey of Augmented Reality Technologies, Applications and Limitations
By D. V. Krevelen, Ronald Poelman. International Journal of Virtual Reality, 2010
1,675 citations recorded by the source corpus.
We are on the verge of ubiquitously adopting Augmented Reality (AR) technologies to enhance our percep- tion and help us see, hear, and feel our environments in new and enriched ways. AR will support us in fields such as education, maintenance, design and reconnaissance, to name but a few. This paper describes the field of AR, including a brief definition and development history, the enabling technologies and their characteristics. It surveys the state of the art by reviewing some recent applications of AR technology as well as some known limitations regarding human factors in the use of AR systems that developers will need to overcome.
Subfields: Computer Networks and Communications, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/884638ff7011c1a2dbba455aa07f406a58e19d50
How researchers see this paper
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In Computer Networks and Communications
- Pushmeet Kohli
- Peng Li
- Xiaofei Liao
- Timothy Hyungsoo Jung
- Hai Jin
- Mark Billinghurst
- Silvio Savarese
- A. Cockburn
In Computer Vision and Pattern Recognition
- Silvio Savarese
- Luc Van Gool
- Philip H. S. Torr
- Jitendra Malik
- Pushmeet Kohli
- Byung-soo Kim
- Xiaogang Wang
- Trevor Darrell
In Human-Computer Interaction
- Ana Javornik
- Henry Been Lirn Duh
- Gun A. Lee
- Adrian Clark
- Giuseppe Riva
- Fabrizia Mantovani
- Pushmeet Kohli
- Timothy Hyungsoo Jung
Citations in the corpus
- A Survey of Augmented Reality (2015, background): “[2001], Van Krevelen and Poelman [2010] and Carmigniani et al. [2011] and the research survey of Zhou et al.”
- Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017) (2018, background): “Some of them targeted specific application domains, such as medical [24], education [9], AR browser [41], while the others generally included a broader scope of AR applications [18, 76], covering mobile AR applications [22].”
- The impact of augmented reality on cognitive load and performance: A systematic review (2021, background): “Other authors, like Akçay ı r and Akçay ı r (2017), Antonioli et al. (2014), Cheng and Tsai (2013), Dunleavy et al. (2009), van Kreveln and Poelman (2010) and Wu et al. (2013), show that AR is distracting and is providing too much information at once while working on learning tasks.”
- 3D Scene Understanding by Voxel-CRF (2013, background): “This is not possible in most of conventional augmented reality methods [31] where one can put a new object in a scene”
- A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage (2018, background): “Of particular interest is the work of Girbacia et al. (2013) on a workflow for the restoration of religious heritage, starting from the reconstruction of statues and extending to their in-place geo-located visualization in AR. Vanoni et al. (2012) describe ARtifact, a tablet-based augmented reality ”
- User-defined gestures for augmented reality (2013, background): “Lee et al. [12] designed gloves with conductive fabric on the fingertips and the palm for gesture recognition and vibration motors for haptic feedback.”
- How augmented reality apps are accepted by consumers : a comparative analysis using scales and opinions (2017, background): “AR enabling technologies in particular include “(d)isplays, trackers, and graphics computers and software” (Van Krevelen and Poelman, 2010, p.2).”
- Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change (2016, background): “van Krevelen and Poelman describe this opportunity in the following way (31): “Imagine a technology with which you could see more than others see, hear more than others hear, and perhaps even touch, smell, and taste things that others cannot.”
- ‘It’s an illusion, but it looks real!’ Consumer affective, cognitive and behavioural responses to augmented reality applications (2016, background): “The analysis procedure was the same as in Van Noort et al. (2012).”
- Three-dimensional display technologies of recent interest: principles, status, and issues [Invited]. (2011, background): “Recently, augmented reality technology became an actively investigated research field that is to combine virtual and real physiological experiences [98,99].”
- Computation Offloading Toward Edge Computing (2019, background): “Since the object tracking is the critical and most complicated component [78], offloading this task can have a great benefit.”