Effects of Interactivity on Website Involvement and Purchase Intention
By Zhenhui (Jack) Jiang, Jason C. F. Chan, Bernard C. Y. Tan, Wei Siong Chua. Journal of the AIS, 2010
572 citations recorded by the source corpus.
Subfields: Information Systems and Management, Organizational Behavior and Human Resource Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/b0eb47354eb442c0dccbaedc84297ffc886ec65c
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In Information Systems and Management
In Organizational Behavior and Human Resource Management
In Sociology and Political Science
Citations in the corpus
- What Drives Consumer Shopping Behavior in Live Streaming Commerce (2020, background): “For example, it relates to how online consumers process product-related information presented on a website [Jiang et al. 2010].”
- Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce (2016, background): “Previous studies have demonstrated that consumer purchase intention could reflect consumer behavioral outcomes (Gao & Bai, 2014; Huang, 2013; Jiang et al., 2010).”
- What motivates customers to participate in social commerce? The impact of technological environments and virtual customer experiences (2014, background): “M including their perceptions, experiences and evaluations [31].”
- Investigating the impact of social media advertising features on customer purchase intention (2018, background): “In this regard, marketers should motivate the dialogue either between firm and customers or between customers themselves (Jiang et al., 2010).”
- The Affective Response Model: A Theoretical Framework of Affective Concepts and Their Relationships in the ICT Context (2013, background): “Affective involvement Jiang et al. 2010 Refers to the heightened emotional feelings associated with a website and is made up of feeling states.”
- Online Shopping Motives during the COVID-19 Pandemic—Lessons from the Crisis (2020, background): “Previous research that focuses on hedonic motivation has emphasized that apparel companies and retailers should increase the appeal, interesting features, and intuitiveness of their online stores [91,92].”
- Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems (2017, background): “Moreover, the language and tone of messages, even the formats and media of messages, can be chosen to provide effective persuasion, creating positive feelings and greater engagement (Fogg 2003): users differ in their reception to these message cues and formats (Daft et al. 1987; Jiang et al. 2010).”