Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems
By De Liu, Radhika Santhanam, J. Webster. MIS Q., 2017
482 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/bcc234de950c2376c4206d423caa39eec5f31110
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Jonna Koivisto
- Juho Hamari
- Nannan Xi
- Sebastian Deterding
- Richard N. Landers
- Jesse Fox
- Michael D. Hanus
In Information Systems and Management
In Sociology and Political Science
- Jonna Koivisto
- Juho Hamari
- Nannan Xi
- Sebastian Deterding
- Richard N. Landers
- Jesse Fox
- Michael D. Hanus
- Max Sjöblom
Citations in the corpus
- The rise of motivational information systems: A review of gamification research (2019, background): “Gamification refers to a design approach of enhancing services and systems with affordances for experiences similar to those created by games (Deterding, Dixon, Khaled, & Nacke, 2011; Hamari, Huotari, & Tolvanen, 2015; Huotari & Hamari, 2012; Liu et al., 2017; Santhanam et al., 2016; Vesa et al., 20”