The effects of violent video games on adolescents

By Steven J. Kirsh. Aggression and Violent Behavior, 2003

157 citations recorded by the source corpus.

Recent acts of extreme violence involving teens and associated links to violent video games have led to an increased interest in video game violence. Research suggests that violent video games influence aggressive behavior, aggressive affect, aggressive cognition, and physiological arousal. Anderson and Bushman [Annu. Rev. Psychol. 53 (2002) 27.] have posited a General Aggression Model (GAM) to explain the mechanism behind the link between violent video games and aggressive behavior. However, the influence of violent video games as a function of developmental changes across adolescence has yet to be addressed. The purpose of this review is to integrate the GAM with developmental changes that occur across adolescence.

Subfields: Education, Social Psychology, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/a11cee781e4fea660ce2d9442538aa21225a359e

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In Education

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In Social Psychology

  1. Tilo Hartmann
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In Sociology and Political Science

  1. Peter Vorderer
  2. Dorothée Hefner
  3. Christoph Klimmt
  4. A. M. Hargrave
  5. Tilo Hartmann
  6. R. Harris
  7. Sonia Livingstone
  8. Andreas Nosper

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