Violent Video Games Induce an Affect Processing Bias
By Steven J. Kirsh, Paul Olczak, Jeffrey R. W. Mounts. 2005
92 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/68644e55549e307ef4a6e6084e68c30ab2f206c7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
In Social Psychology
- Andrew Kalnin
- Yang Wang
- René Weber
- Klaus Mathiak
- William G. Kronenberger
- Tom A. Hummer
- Kristine M. Mosier
- Ute Ritterfeld
In Sociology and Political Science
- Andrew Kalnin
- Yang Wang
- René Weber
- Klaus Mathiak
- William G. Kronenberger
- Tom A. Hummer
- Kristine M. Mosier
- Ute Ritterfeld
Citations in the corpus
- Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study (2006, background): “Most recently, Kirsh, Olczak, and Mounts (2005) found that violent video game playing results in an attentional bias toward negatively valenced stimuli.”
- Short-Term Violent Video Game Play by Adolescents Alters Prefrontal Activity During Cognitive Inhibition (2010, background): “Exposure to large amounts of violent video game play is associated with increased aggressive behavior and cognitions, particularly among individuals with aggressive personalities ( Anderson & Bushman, 2001 ; Anderson & Dill, 2000 ; Funk & Buchman, 1996 ; Gentile, Lynch, Linder, & Walsh, 2004 ; K”