Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
By Jill Denner, Linda L. Werner, Eloy Ortiz. Comput. Educ., 2012
346 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/949c07569dfd130f5e835f310d04abe80d6045ac
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Science Applications
- Stephen Cooper
- Roy D. Pea
- Shuchi Grover
- Deborah A. Fields
- Yasmin B. Kafai
- Michail N. Giannakos
- Linda L. Werner
- Debora Lui
In Developmental and Educational Psychology
- Stephen Cooper
- Shuchi Grover
- Roy D. Pea
- Yasmin B. Kafai
- Michail N. Giannakos
- Quinn K. Burke
- Maria Letizia Jaccheri
- Sofia Papavlasopoulou
Citations in the corpus
- A Crafts-Oriented Approach to Computing in High School (2014, background): “2008] or focused on the use of new activities like game and story designs to recruit more girls and minorities into computing [Denner et al. 2012; DiSalvo and Bruckman 2011; Kafai 1995].”
- Constructionist Gaming: Understanding the Benefits of Making Games for Learning (2015, background): “…those that reported demographic information, studies had diverse participants, some of which targeted particular groups such as young African American males (DiSalvo, Guzdial, Bruckman & McKlin, 2014), Latina girls (Denner, Werner, & Ortiz, 2012), or Native American youth (Lansmann & Lewis, 2011).”
- The fairy performance assessment: measuring computational thinking in middle school (2012, background): “These include looking for evidence of CT in the students' games (identifying programming constructs and CT patterns similar to those described in [5] [12][11] and in the logs captured during game creation.”
- Empirical studies on the Maker Movement, a promising approach to learning: A literature review (2017, background): “Students’ experience with computer game programming could also change their attitude toward computer science and prepare them for computer science courses and careers (Denner et al., 2012).”
- Review on teaching and learning of computational thinking through programming: What is next for K-12? (2014, background): “…Esteves et al., 2011; Fessakis et al., 2013; Kahn et al., 2011; Kazakoff & Bers, 2012; Lee, 2010; Miller, 2009; Moura & van Hattum-Janssen, 2011), guidance from parents (Lin & Liu, 2012) or learning from peers (Denner et al., 2012; Goel & Kathuria, 2010; Hui & Umar, 2011; Ismail et al., 2010).”
- Designing for deeper learning in a blended computer science course for middle school students (2015, methodology): “Denner, Werner, and Ortiz (2012) employed a three-stage “ Use-Modify-Create ” progression (Lee et al., 2011) to help students engage with CT. Students completed tutorials and worked through a series of self-paced instructional exercises in Alice built to provide scaffolding and “ challenges ”…”