The Next Generation of Educational Engagement

By Diana G. Oblinger. 2004

677 citations recorded by the source corpus.

Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. Today's students have grown up with computer games. In addition, their constant exposure to the Internet and other digital media has shaped how they receive information and how they learn. There are many attributes of games that make them pedagogically sound learning environments. An increasing number of faculty are using games as enhancements to the traditional learning environment with encouraging results. While the interactivity and engagement of games are highly positive a number of questions remain about how games will be developed, deployed and accepted in higher education. Invited Commentary: Mason, R. (2004) Commentary on: Oblinger, D. (2004). The Next Generation of Educational Engagement. [PDF] Editors: Terry Anderson and Denise Whitelock.

Subfields: Education

View Paper: https://www.semanticscholar.org/paper/94978b95721078d398af8d3fad958a218e792474

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In Education

  1. Gwo-Jen Hwang
  2. Li-Hsueh Yang
  3. Sheng-Yuan Wang
  4. Chin-Chung Tsai
  5. Sue Bennett
  6. Marina Papastergiou
  7. Ya-Ting Carolyn Yang
  8. Ming-Chaun Li

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