Online Communities: Designing Usability and Supporting Sociability
By J. Preece. 2000
1,927 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/695dcb137de8383820ea42b51a58fd5b60557c6d
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Citations in the corpus
- What Is Personalization? Perspectives on the Design and Implementation of Personalization in Information Systems (2006, background): “They seek to provide a common, convenient platform for interpersonal communication and community building that emphasizes design on the basis of what Preece [60] termed sociability.”
- Knowledge sharing in virtual communities: an e-business perspective (2004, background): “perspective Focusing on both sociability and usability (useful contents or IT system quality) Godwin (1994), Preece (2000) and Whitaker and Parker (2000) 158 J. Koh, Y.-G.”
- Social media and migration: Virtual community 2.0 (2011, background): “One initial focus had been the capacity of online interactions to facilitate virtual communities that mimic traditional face to face communities (Jones, 1998; Komito, 1998, 2001; Preece, 2000; Rheingold, 1994; Smith & Kollock, 1999).”
- Introduction to the Special Issue with Best Papers from BPM 2008 Workshops (2010, unknown): “It has also been acknowledged that social software enables international reach,to help companies gain access to potential customers and co-developers all over the world [53].”
- Current practice in measuring usability: Challenges to usability studies and research (2006, background): “The HCI literature now contains discussions of, for example, fun (Carroll and Thomas, 1988), aesthetics (Tractinsky, 1997), apparent usability (Kurosu and Kashimura, 1995), sociability (Preece, 2000), and flow (Hoffman and Novak, 1996).”
- Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions (2010, background): “In short, the possibility of deception, whether intentional or accidental, or self-or other-imposed, is greatly increased in CMC (Spears and Lea 1992; Rheingold 1993; Preece 2000).”
- Integrating Technology Acceptance Model With Innovation Diffusion Theory: An Empirical Investigation on Students’ Intention to Use E-Learning Systems (2019, background): “Other researchers highlighted that this term is defined in terms of the efforts exerted in the use of a certain system [18], [42], [43].”
- The impact of membership overlap on the survival of online communities (2013, unknown): “Although activity level is a general performance metric and is widely used in many prior research (e.g., Iriberri, and Leroy 2009, Preece 2000), online communities have diverse goals, and more nuanced performance measures should be applied.”
- User loyalty and online communities: why members of online communities are not faithful (2008, methodology): “According to Fukuyama, trust can be defined as: “the expectation that arises within a community of regular, honest and cooperative behavior, based on commonly shared norms, on the part of the members of the community” [ 17 ].”
- Searching for Safety Online: Managing "Trolling" in a Feminist Forum (2002, background): “In the best of cases, such forums can evolve into communities whose members share information, experience a sense of belonging, and provide mutual support (Preece, 2000; Rheingold, 1993).”
- Dimensions of leadership and social influence in online communities (2010, background): “As individuals demonstrate their dedication to an online community through participation and contribution, they accrue social trust and a positive reputation, which leads to more coordination and cooperation among members and ultimately the success of the online community (Preece, 2000).”
- Computing and Applying Trust in Web-based Social Networks (2005, background): “…also embraced by the interdisciplinary field of human-computer interaction, which produced interesting work on designing and supporting online communities (Preece, 2000), their application to problems such as collaborative filtering (Kautz, et al., 1997) and electronic commerce (Jung, Lee, 2000).”
- Collaborative networked organisations and customer communities: value co-creation and co-innovation in the networking era (2011, background): “Virtual communities are ‘groups of people who use communication technologies for repeated social interaction to meet certain needs’ (Preece 2000).”
- It's not that i don't have problems, i'm just not putting them on facebook: challenges and opportunities in using online social networks for health (2011, background): “Online Health Communities Online health communities (OHCs) are online environments in which users interact with one another around a set of common interests or shared purpose related to health [20] using a variety of tools including discussion boards, chat, virtual environments, and direct messaging”
- Trust as an antecedent to knowledge sharing in virtual communities of practice (2007, background): “Despite such limitations of technology, research has shown that emotional attachments can develop online, despite a lack of face-to-face contact (Rheingold 1993; Preece 2000).”