Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers
By Melinda C. R. Burgess, S. P. Stermer, Stephen R. Burgess. 2007
222 citations recorded by the source corpus.
Subfields: Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/6788f101432c924be0694bd6d638fe35dcda19cd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Jesse Fox
- B. Brown
- Karen E. Dill
- M. Collins
- Stephen R. Burgess
- Melinda C. R. Burgess
- Jeremy N. Bailenson
- Michelle Stratemeyer
In Sociology and Political Science
- Jesse Fox
- B. Brown
- Jeremy N. Bailenson
- M. Collins
- Karen E. Dill
- Stephen R. Burgess
- Melinda C. R. Burgess
- Michelle Stratemeyer
Citations in the corpus
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009, background): “…likely than male characters to be portrayed in a sexualized manner in video game advertisements (Scharrer 2004), gaming magazines (Dill and Thill 2007; Miller and Summers 2007), online reviews (Ivory 2006), game covers (Burgess et al. 2007) and in the games themselves (Beasley and Standley 2002).”
- Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment (2008, background): “Female video game characters are consistently shown as beautiful, busty, scantily clad sex objects (Burgess et al., 2007; Dill & Thill, 2007; Scharrer, 2004).”
- What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2017, background): “These preferences are reflected in both a lack of female video game characters and hyper-sexualization of the female characters that do exist (Behm-Morawitz and Mastro 2009; Burgess et al. 2007; Dill and Thill 2007; Downs and Smith 2010; Martins et al. 2009; Ogletree and Drake 2007; Soukup 2007; Wil”
- Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011, methodology): “We chose a sample of 149 games from the Burgess et al. (2007) sample of 225 games.”