Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment
By Karen E. Dill, B. Brown, M. Collins. 2008
216 citations recorded by the source corpus.
Subfields: Gender Studies, Social Psychology
View Paper: https://www.semanticscholar.org/paper/963f3856f896a532002b9cecbabb33bd4437f5c1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Wai Yen Tang
- Jesse Fox
- Jeremy N. Bailenson
- Sara R. Berzenski
- G. Ferguson
- Christine R. Starr
- Mark D. Griffiths
- Lavinia McLean
In Social Psychology
- Jesse Fox
- Jeremy N. Bailenson
- Wai Yen Tang
- Sara R. Berzenski
- G. Ferguson
- Christine R. Starr
- Mark D. Griffiths
- Lavinia McLean
Citations in the corpus
- Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2017, background): “Sexualized and objectified representations of women in virtual worlds have been tied to sexist attitudes and an increased likelihood to sexually harass (Dill et al., 2008; Fox and Bailenson, 2009; Yao et al., 2010).”
- Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play (2018, background): “…toward eSports players, research of the gaming community has shown a higher rate of sexism and stereotyping among those who play sexualized games (Bègue et al., 2017; Breuer et al., 2015; Dill et al., 2008) and misogynist and violent behavior toward women in online forums (Wingfield, 2014).”
- Sexy Dolls, Sexy Grade-Schoolers? Media & Maternal Influences on Young Girls’ Self-Sexualization (2012, background): “Congruently, adolescent and college-age women who consume more sexualized mass media have more sexualized attitudes (Bryant and Rockwell 1994; Dill et al. 2008), more sexual intentions and behaviors including earlier debut (Brown et al.”
- Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011, unknown): “There is a sizeable effects literature demonstrating that games influence behaviors, thoughts, feelings, and attitudes ( Anderson, Berkowitz, et al, 2003 ; Anderson, Gentile, & Buckley, 2007 ; Dill, Brown, & Collins, 2008 ; Konijn, Bijvank, & Bushman, 2007 ).”
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009, background): “Dill et al. (2008) exposed participants to stills of gender-typed video game characters or photographs of professionals and then asked participants to evaluate a real-life sexual harassment case.”