The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment
By Diane Jass Ketelhut. 2007
331 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology, Education
View Paper: https://www.semanticscholar.org/paper/66770aa39333b01f6aebee1a3923285b1461b3e5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Science Applications
- Paul Toprac
- James C. Lester
- Justin Olmanson
- Tassos Anastasios Mikropoulos
- Constance Steinkuehler
- Antonis Natsis
- Sean C. Duncan
- L. Horton
In Developmental and Educational Psychology
- James C. Lester
- Tassos Anastasios Mikropoulos
- Antonis Natsis
- Paul Toprac
- Justin Olmanson
- Constance Steinkuehler
- Jason A. Chen
- Lucy R. Shores
In Education
- Kelley Durkin
- Paul Toprac
- Megan Taylor
- James C. Lester
- Justin Olmanson
- Tassos Anastasios Mikropoulos
- Constance Steinkuehler
- Jason A. Chen
Citations in the corpus
- A study of learning and motivation in a new media enriched environment for middle school science (2011, result): “…of Alien Rescue as a new media enhanced PBL environment by showing a positive impact on sixth graders’ science learning (Liu and Bera 2005; Liu et al. 2004, 2006), and is consistent with the encouraging results from other new media infused learning environments (Barab et al. 2005; Ketelhut 2007).”
- Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011, background): “Multi-user virtual environments such as Quest Atlantis (Barab et al., 2007) and River City (Ketelhut, 2007) use rich narrative settings to contextualize inquiry-based science learning scenarios with strong social and collaborative elements.”
- Studying technology-based strategies for enhancing motivation in mathematics (2014, background): “Ketelhut and colleagues (Ketelhut, 2007; Ketelhut, Nelson, Clarke, & Dede, 2010) found that students’ self-efficacy for scientific inquiry before using a Multi-User Virtual Environment (MUVE) called River City was related to their behaviors within the virtual world.”
- Scientific Habits of Mind in Virtual Worlds (2008, background): “City (e.g., Ketelhut 2007; Ketelhut et al. 2007; Nelson et al. 2007) and Indiana University-Bloomington’s Quest Atlantis (e.g., Barab et al. 2005; Barab et al. 2007) have begun to tackle the complexities of designing MMOs for science learning, offering proof of concept of the argument presented ab”
- Virtual laboratories for education in science, technology, and engineering: A review (2016, background): “The educational purpose of virtual environments (Dieterle & Clarke, 2009; Ketelhut, 2007) has become a promising area of research, enriching the methods of teaching and learning.”
- Educational virtual environments: A ten-year review of empirical research (1999-2009) (2011, background): “…inside the virtual environment for knowledge construction is exploited in all the studies that exploit MUVEs (Barab et al., 2007; Di Blas & Poggi, 2007; Holmes, 2007; Ketelhut, 2007; Lim et al., 2006; Nelson, 2007; Nelson & Ketelhut, 2008, Sardone & Devlin-Scherer, 2008; Tuzun et al., 2009).”