Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions
By Karen E. Dill, Kathryn P. Thill. 2007
405 citations recorded by the source corpus.
Subfields: Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/5c19258e3a983f8ffe79c871ffc50ba32de615b3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Jesse Fox
- B. Brown
- Karen E. Dill
- M. Collins
- Stephen R. Burgess
- Melinda C. R. Burgess
- Jeremy N. Bailenson
- Alexander Sink
In Sociology and Political Science
- Jesse Fox
- B. Brown
- Jeremy N. Bailenson
- M. Collins
- Karen E. Dill
- Stephen R. Burgess
- Melinda C. R. Burgess
- Dana E. Mastro
Citations in the corpus
- What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2017, background): “…in current video games may indicate that the target audience is assumed to consist mostly of young men (Behm-Morawitz & Mastro, 2009; Burgess et al., 2007; Dill & Thill, 2007; Downs & Smith, 2010; Martins et al., 2009; Ogletree & Drake, 2007; Soukup, 2007; Williams, Martins, et al., 2009).”
- Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment (2008, methodology): “Female video game characters are consistently shown as beautiful, busty, scantily clad sex objects (Burgess et al., 2007; Dill & Thill, 2007; Scharrer, 2004).”
- Depictions of Gender on Primetime Television: A Quantitative Content Analysis (2017, background): “Previous studies have concluded that patterns of hypermasculinity and femininity are prevalent in media content (Dill & Thill, 2007).”
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009, background): “…are more likely than male characters to be portrayed in a sexualized manner in video game advertisements (Scharrer 2004), gaming magazines (Dill and Thill 2007; Miller and Summers 2007), online reviews (Ivory 2006), game covers (Burgess et al. 2007) and in the games themselves (Beasley…”
- Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games (2011, methodology): “Subsequently, unrelated Black men will trigger this association, which can, in turn, provoke increased aggression and hostility. It is important to note that the stereotypical images of Black video game characters are not even real people, but they can still provide fodder for negative social judgme”