Comparing TV Ads and Advergames Targeting Children: The Impact of Persuasion Knowledge on Behavioral Responses
By Katarina Panic, Verolien Cauberghe, Patrick De Pelsmacker. 2013
166 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Marketing, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/13699ecb56c7cc392fa199b462d2c837c54eb65e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Sophie C. Boerman
- Liselot Hudders
- E. V. van Reijmersdal
- Veroline Cauberghe
- S. De Jans
- Edith G. Smit
- Bartosz W. Wojdynski
- Nathaniel J. Evans
In Marketing
- E. V. van Reijmersdal
- Sophie C. Boerman
- Liselot Hudders
- Veroline Cauberghe
- S. De Jans
- Edith G. Smit
- Bartosz W. Wojdynski
- Peeter W. J. Verlegh
In Sociology and Political Science
- E. V. van Reijmersdal
- Sophie C. Boerman
- Liselot Hudders
- Veroline Cauberghe
- S. De Jans
- Bartosz W. Wojdynski
- Peeter W. J. Verlegh
- Edith G. Smit
Citations in the corpus
- A typology of consumer strategies for resisting advertising, and a review of mechanisms for countering them (2015, background): “Speck and Elliot (1997) investigated advertising avoidance in magazines, newspapers, radio and television.”
- How an Advertising Disclosure Alerts Young Adolescents to Sponsored Vlogs: The Moderating Role of a Peer-Based Advertising Literacy Intervention through an Informational Vlog (2018, background): “Panic, Cauberghe, and De Pelsmacker (2013) found that adding an advertising disclosure to an advergame did not activate children’s (ages seven to 10) cognitive advertising literacy (i.e., recognition and understanding of advertising).”
- Informing consumers about 'hidden' advertising. A literature review of the effects of disclosing sponsored content (2016, background): “…(aged 8-11) persuasion knowledge did not increase, but that a disclosure in an advergame did lead to less desire for the advertised product and less brand memory (An & Stern, 2011) and diminished the positive effect of the attitude toward the game on purchase requests (Panic et al., 2013).”