The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
By Mark D. Griffiths. International Journal of Mental Health and Addiction, 2009
467 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/b398ea294a35dc93eb26e52c887d13f66bf743d2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Daria J. Kuss
- Mark D. Griffiths
- Kağan Kırcaburun
- Zsolt Demetrovics
- Daniel Kardefelt-Winther
- Xavier Carbonell
- D. A. Gentile
- Ş. B. Tosuntaş
In Sociology and Political Science
- Mark D. Griffiths
- Kağan Kırcaburun
- Daria J. Kuss
- Zsolt Demetrovics
- Halley M. Pontes
- Orsolya Király
- D. A. Gentile
- Daniel Kardefelt-Winther
Citations in the corpus
- Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates (2018, background): “Some authors have pointed out the relevance of context and gaming motivations, as the degree of importance and of salience assigned by players to their video gaming activity may lead to very different consequences (Griffiths 2010; Kuss 2013).”
- Analyzing the Links Between Problematic Social Media Use, Dark Triad Traits, and Self-esteem (2018, background): “The use of social media becomes uncontrolled and compulsive in terms of the situations of addicted individuals (Griffiths 2010).”
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017, background): “, 2012; Lee & Kim, 2017), in fact, it is much less related to it than assumed previously (Demetrovics & Király, 2016; Griffiths, 2010; Király et al., 2017).”
- Video Game Addiction: Past, Present and Future (2012, background): “uk same disorder and/or its consequences include problem video game playing [25,26], problematic online game use [27], video game addiction [1,28], online gaming addiction [29,30], Internet gaming addiction [7], and compulsive Internet use [31].”
- A critical account of DSM-5 criteria for internet gaming disorder (2015, background): “…using this criterion, we need to also investigate whether the extensive involvement with online gaming makes sense given an individual’s life situation (e.g. Griffiths, 2010) and whether there is reason to believe that the temporary escape afforded by online gaming also has positive outcomes.”
- Problematic Internet and cell phone use in Spanish teenagers and young students (2012, background): “…time and problems is not a direct link and this may therefore explain why those spending eight hours a day connected to Internet for occupationrelated or academic reasons do not develop any psychological disorders or impairments (Muñoz-Rivas, Fernández & Gámez-Guadix, 2010; Griffiths, 2010).”
- Internet Gaming Addiction: A Systematic Review of Empirical Research (2012, methodology): “…from compulsive Internet use (van Rooij et al. 2010), problem video game playing (King et al. 2009; Salguero and Moran 2002) and problematic online game use (Kim and Kim 2010) to video game addiction (Skoric et al. 2009) and online gaming addiction (Charlton and Danforth 2007; Griffiths 2010a, b).”
- An Overview of Problematic Gaming (2015, background): “…et al., 2009), pathological video game use or gaming (Gentile, 2009; Lemmens et al., 2011), online gaming addiction (Charlton and Danforth, 2007; Griffiths, 2010), compulsive Internet use (van Rooij et al., 2011), Internet gaming addiction (Kuss and Griffiths, 2012), and Internet gaming…”
- Social networking addiction: an overview of preliminary findings (2014, background): “Facebook intrusion was only moderately associated with time spent on Facebook and supports Griffiths’ (2010a) assertions that online excessive use does not necessarily equate with addiction.”
- Internet Gaming Disorder Treatment: A Case Study Evaluation of Four Different Types of Adolescent Problematic Gamers (2019, unknown): “The case study reports in the contemporary literature (Griffiths 2010; King et al. 2012; Schwartz 2013; Torres-Rodríguez and Carbonell 2015) are relevant and important for their qualitative and clinical value.”
- Uses and Gratifications of Problematic Social Media Use Among University Students: a Simultaneous Examination of the Big Five of Personality Traits, Social Media Platforms, and Social Media Use Motives (2018, background): “Similar to behavioral and chemical addictions, people with PSMU show uncontrolled and compulsive behaviors (Griffiths 2005, 2010).”
- Why do you play? The development of the motives for online gaming questionnaire (MOGQ) (2011, background): “Although many studies have pointed out the possible advantages of gaming as well (e.g., Griffiths 2009; Ng & Wiemer-Hastings, 2005; Wang, Khoo, Liu, & Divaharan, 2008), this aspect has received much less attention.”
- Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment (2015, unknown): “Given that the quantity or amount of time spent online by itself does not necessarily indicate problematic behavior, 59,61 it can be concluded that in order to distinguish between IA and excessive Internet use, empirical and clinical attention should be paid to the extent of problems Internet use…”