Robin S. Rosenberg

Social Psychology · 2000–2013

A researcher in the Science corpus: 2 papers; trusts 2 researchers and is trusted by 0 researchers here, as inferred from the citation graph.

Subfields

Whom Robin S. Rosenberg trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Mel Slater
  2. Craig A. Anderson
  3. Jeremy N. Bailenson
  4. A. Dijksterhuis
  5. D. A. Gentile
  6. S. Wheeler
  7. Jesse Fox
  8. Leif D. Nelson

Who trusts Robin S. Rosenberg overall

  1. Fernanda Herrera
  2. Michael Madary

Papers from Robin S. Rosenberg's perspective

Ordered by how strongly the researchers Robin S. Rosenberg trusts endorse each paper. Same corpus, a different order for every researcher.

  1. The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies (Personality and Social Psychology Bulletin)
  2. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. (Psychological bulletin)
  3. INCREASING SAVING BEHAVIOR THROUGH AGE-PROGRESSED RENDERINGS OF THE FUTURE SELF (JMR, Journal of marketing research)
  4. Visual Realism Enhances Realistic Response in an Immersive Virtual Environment (IEEE Computer Graphics and Applications)
  5. First Person Experience of Body Transfer in Virtual Reality (PLoS ONE)
  6. The perception–behavior expressway: Automatic effects of social perception on social behavior.
  7. An update on the effects of playing violent video games. (Journal des adolescens)
  8. Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors
  9. The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments (Presence - Teleoperators and Virtual Environments)
  10. How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments (Presence - Teleoperators and Virtual Environments)

Their papers