Visual Realism Enhances Realistic Response in an Immersive Virtual Environment

By Mel Slater, Pankaj Khanna, J. Mortensen, Insu Yu. IEEE Computer Graphics and Applications, 2009

352 citations recorded by the source corpus.

Does greater visual realism induce greater participant presence in immersive virtual environments (VE)? Presence refers to how realistically participants respond to the environment as well as their subjective sense of being in the place depicted by the VE. Thirty-three people were exposed for three minutes to a virtual environment depicting a precipice using a head-tracked head-mounted display system. Seventeen of them saw the environment rendered with real-time recursive ray tracing (RT) that included shadows and reflections of their virtual body, and the remainder experienced the same environment rendered with ray casting (RC), which did not include shadows and reflections. Participants completed a presence questionnaire immediately after their experience, and physiological responses (skin conductance and electrocardiogram) were recorded throughout. Results show that subjective presence was higher for the RT environment than for the RC one and that higher stress was induced in the RT environment compared to the RC one.

Subfields: Cognitive Neuroscience, Media Technology, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/241efe78f739978fb2112a782d86577ed32f0b42

How researchers see this paper

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In Cognitive Neuroscience

  1. Mel Slater
  2. Maria V. Sanchez-Vives
  3. Jeremy N. Bailenson
  4. M. Arnold
  5. Beau Lotto
  6. Patrick Haggard
  7. Jens R. Helmert
  8. Boris M. Velichkovsky

In Media Technology

  1. Maria V. Sanchez-Vives
  2. Mel Slater

In Human-Computer Interaction

  1. Mel Slater
  2. Maria V. Sanchez-Vives
  3. Jeremy N. Bailenson
  4. M. Arnold
  5. Beau Lotto
  6. Shawnee Baughman
  7. Robin S. Rosenberg
  8. Patrick Haggard

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