A. K. Liau
Sociology and Political Science · 2003–2015
A researcher in the Science corpus: 6 papers; trusts 6 researchers and is trusted by 5 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 55 citations into it; #22,129 of 22,756 by trust here, #5,668 by citations
- Education — 45 citations into it; #5,799 of 11,309 by trust here, #1,365 by citations
- Social Psychology — 36 citations into it; #8,102 of 15,694 by trust here, #3,473 by citations
- Clinical Psychology — 31 citations into it
Whom A. K. Liau trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- D. A. Gentile
- Craig A. Anderson
- Nina S. Mounts
- Daniel Kardefelt-Winther
- Joseph Ciarrochi
- Håkan Stattin
- Margaret Kerr
- Mark D. Griffiths
- Gustavo S. Mesch
- Sonia Livingstone
Who trusts A. K. Liau overall
Papers from A. K. Liau's perspective
Ordered by how strongly the researchers A. K. Liau trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- The Aggression Questionnaire
- The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies (Personality and Social Psychology Bulletin)
- Demographic Factors and Playing Variables in Online Computer Gaming (Cyberpsychology, Behavior, and Social Networking)
- A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
- Violent Video Games as Exemplary Teachers: A Conceptual Analysis
- Video Game Addiction in Children and Teenagers in Taiwan (Cyberpsychology, Behavior, and Social Networking)
- Social Learning Theory
- A Theoretical Model of the Effects and Consequences of Playing Video Games.
Their papers
- The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies (2009) — 707 citations
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011) — 1,279 citations
- The Case for Emotional Literacy: The influence of emotional intelligence on problem behaviours in Malaysian secondary school students (2003) — 159 citations
- Pathological video-gaming among youth: A prospective study examining dynamic protective factors (2015) — 93 citations
- Parental Awareness and Monitoring of Adolescent Internet Use (2008) — 165 citations
- Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study (2014) — 137 citations