Marko Urh
Education · 2015–2019
A researcher in the Science corpus: 4 papers; trusts 2 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Education — 17 citations into it
Whom Marko Urh trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Papers from Marko Urh's perspective
Ordered by how strongly the researchers Marko Urh trusts endorse each paper. Same corpus, a different order for every researcher.
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- Gamification in Education: What, How, Why Bother?
- Teaching Courses Online: A Review of the Research
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (European Conference on Information Systems)
- Assessing Flow in Physical Activity: The Flow State Scale-2 and Dispositional Flow Scale-2
- Technological and Structural Characteristics, Student Learning and Satisfaction with Web-Based Courses
- The role of psychology in understanding the impact of computer games (Entertainment Computing)
- Rethinking University Teaching 2nd Edition: A conversational framework for the effective use of learning technologies
- E-Learning in the 21st Century: A Framework for Research and Practice
Their papers
- Student satisfaction with an online and a face-to-face Business English course in a higher education context (2019) — 144 citations
- Gender differences and the awareness of plagiarism in higher education (2018) — 92 citations
- Reasons for Plagiarism in Higher Education (2017) — 122 citations
- The Model for Introduction of Gamification into E-learning in Higher Education (2015) — 324 citations