Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise

By Juho Hamari, Jonna Koivisto. European Conference on Information Systems, 2013

411 citations recorded by the source corpus.

This paper investigates how social factors predict attitude toward gamification and intention to continue using gamified services, as well as intention to recommend gamified services. The paper employs structural equation modelling for analyses of data (n=107) gathered through a survey that was conducted among users of one of the world’s largest gamification applications for physical exercise. The results indicate that social factors are strong predictors for attitudes towards gamification, and, further, continued use intentions and intentions to recommend the related service.

View Paper: https://www.semanticscholar.org/paper/7104f8cb94863e2ba9b27586ddf4d99189f09f02

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  1. Juho Hamari
  2. Jonna Koivisto
  3. De Liu
  4. Michail Kalogiannakis
  5. Ayoung Suh
  6. Christy M. K. Cheung
  7. Yogesh Kumar Dwivedi
  8. Yang Yang

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