The virtual census: representations of gender, race and age in video games
By Dmitri Williams, Nicole Martins, Mia Consalvo, James D. Ivory. New Media & Society, 2009
538 citations recorded by the source corpus.
Subfields: Gender Studies, Literature and Literary Theory, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/14020f728d2f0dbc23a59138d7d6d6b1d893bf70
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Jesse Fox
- Silvana Weber
- Jeremy N. Bailenson
- Jessie Daniels
- Adrienne Shaw
- Markus Appel
- B. Malečkar
- Tobias Richter
In Literature and Literary Theory
- Jeremy N. Bailenson
- Jesse Fox
- Silvana Weber
- Jessie Daniels
- Adrienne Shaw
- Markus Appel
- B. Malečkar
- Tobias Richter
In Sociology and Political Science
Citations in the corpus
- Race and racism in Internet Studies: A review and critique (2013, result): “( Kendall, 2000: 271–272) Williams et al. (2009) confirm this research in their analysis, arguing that white males are systematically over-represented in video games.”
- Do Mass Mediated Stereotypes Harm Members of Negatively Stereotyped Groups? A Meta-Analytical Review on Media-Generated Stereotype Threat and Stereotype Lift (2017, background): “In video games, African American characters are less frequent than on TV, and the typical roles for males are those of criminals or athletes; female African American characters are largely absent in video games (Waddell et al., 2014; Williams et al., 2009).”
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009, background): “Recent research has determined that video games mirror traditional media: women are drastically underrepresented (Williams et al. 2009), and when they do appear, it is often a highly gender-stereotypical depiction (Miller and Summers 2007).”
- Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2012, background): “Though disparities in age and class representations also exist (see Williams et al., 2009b), race, gender, and sexuality are emphasized when linking representational disparities and audience demographics.”