Teena Willoughby
Education · 2006–2021
A researcher in the Science corpus: 12 papers; trusts 47 researchers and is trusted by 11 researchers here, as inferred from the citation graph.
Subfields
- Education — 63 citations into it; #7,115 of 11,309 by trust here, #4,085 by citations
- Social Psychology — 62 citations into it; #11,814 of 15,694 by trust here, #8,310 by citations
- Sociology and Political Science — 55 citations into it; #9,258 of 22,756 by trust here, #8,704 by citations
- Clinical Psychology — 54 citations into it
- Health — 20 citations into it; #590 of 2,035 by trust here, #844 by citations
- Safety Research — 20 citations into it; #5,281 of 5,829 by trust here, #3,824 by citations
- Literature and Literary Theory — 15 citations into it
- Applied Psychology — 11 citations into it; #1,784 of 3,868 by trust here, #2,738 by citations
Whom Teena Willoughby trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Craig A. Anderson
- Joseph L. Schafer
- Kaveri Subrahmanyam
- J. Graham
- Elisheva F. Gross
- C. Ferguson
- Laurence Steinberg
- Robert E. Kraut
- D. A. Gentile
- Eric J. Moody
Who trusts Teena Willoughby overall
- C. Ferguson
- Susanne E. Baumgartner
- Oana Negru‐Subtirica
- M. Pinquart
- E. Anderson
- Chiungjung Huang
- Paul J. C. Adachi
- L. C. Schade
- T. Lesener
- E. I. Pop
Papers from Teena Willoughby's perspective
Ordered by how strongly the researchers Teena Willoughby trusts endorse each paper. Same corpus, a different order for every researcher.
- Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
- The Aggression Questionnaire
- Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. (Psychological bulletin)
- Missing data: our view of the state of the art. (Psychological methods)
- Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
- The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies (Personality and Social Psychology Bulletin)
- Not so doomed: computer game play and positive adolescent development
- Student council, volunteering, basketball, or marching band: what kind of extracurricular involvement matters?
- The Interpersonal Theory of Suicide (Psychology Review)
- Toward a psychology of positive youth development. (American Psychologist)
Their papers
- Breadth and Intensity of Youth Activity Involvement as Contexts for Positive Development (2006) — 186 citations
- A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors. (2008) — 302 citations
- The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence? (2011) — 274 citations
- The Longitudinal Association Between Social-Media Use and Depressive Symptoms Among Adolescents and Young Adults: An Empirical Reply to Twenge et al. (2018) (2019) — 230 citations
- Adolescence as a sensitive period for spiritual development. (2008) — 181 citations
- The effect of violent video games on aggression: Is it more than just the violence?☆ (2011) — 218 citations
- The Role of Spirituality Versus Religiosity in Adolescent Psychosocial Adjustment (2006) — 166 citations
- Is adolescence a time of heightened risk taking? An overview of types of risk-taking behaviors across age groups (2021) — 96 citations
- Interpreting effect sizes when controlling for stability effects in longitudinal autoregressive models: Implications for psychological science (2015) — 435 citations
- Do Video Games Promote Positive Youth Development? (2013) — 96 citations
- Examining the link between nonsuicidal self-injury and suicidal behavior: a review of the literature and an integrated model. (2012) — 717 citations
- Identifying discriminating variables between teachers who fully integrate computers and teachers with limited integration (2008) — 582 citations