Shu-Chin Wang
Sociology and Political Science · with Wu · 2005–2010
A researcher in the Science corpus: 2 papers; trusts 13 researchers and is trusted by 28 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 37 citations into it; #2,202 of 22,756 by trust here, #1,846 by citations
- Information Systems and Management — 36 citations into it; #409 of 3,842 by trust here, #345 by citations
- Organizational Behavior and Human Resource Management — 16 citations into it
- Marketing — 9 citations into it
- Management Science and Operations Research — 6 citations into it; #1,702 of 11,946 by trust here, #844 by citations
Whom Shu-Chin Wang trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Anol Bhattacherjee
- Judy Chuan-Chuan Lin
- N. Yee
- Paul A. Pavlou
- Lei-da Chen
- Peter Weill
- Marios Koufaris
- V. Venkatesh
- Chin-Lung Hsu
- Fred D. Davis
Who trusts Shu-Chin Wang overall
- Gina Masullo Chen
- Nicole Koenig‐Lewis
- Tao Zhou
- K. Rezaei-Moghaddam
- Juho Hamari
- Yao-bin Lu
- Yi-Hsuan Lee
- Shuiqing Yang
- Hsin Hsin Chang
- Niina Mallat
Papers from Shu-Chin Wang's perspective
Ordered by how strongly the researchers Shu-Chin Wang trusts endorse each paper. Same corpus, a different order for every researcher.
- Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (Information systems research)
- A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (Management Sciences)
- User Acceptance of Hedonic Information Systems (MIS Q.)
- Why do people play on-line games? An extended TAM with social influences and flow experience (Information Manager (The))
- INTEGRATING TRUST IN ELECTRONIC COMMERCE WITH THE TECHNOLOGY ACCEPTANCE MODEL: MODEL DEVELOPMENT AND VALIDATION
- Evidence of the Effect of Trust Building Technology in Electronic markets: Price Premiums and Buyer Behavior (MIS Q.)
- Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
- Enticing online consumers: an extended technology acceptance perspective (Information Manager (The))
- Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (DiGRA Conference)
- Loneliness and social uses of the Internet (Computers in Human Behavior)
Their papers
- What drives mobile commerce?: An empirical evaluation of the revised technology acceptance model (2005) — 2,624 citations
- Falling in love with online games: The uses and gratifications perspective (2010) — 432 citations