User Acceptance of Hedonic Information Systems
By Hans van der Heijden. MIS Q., 2004
4,005 citations recorded by the source corpus.
Subfields: Information Systems and Management, Organizational Behavior and Human Resource Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/fe7789110de0535f0bcfb3755a737e4b779975b1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Yogesh Kumar Dwivedi
- Nripendra P. Rana
- Ali Abdallah Alalwan
- V. Venkatesh
- Juho Hamari
- James Y. L. Thong
- Tao Zhou
- Yao-bin Lu
In Organizational Behavior and Human Resource Management
- Ali Abdallah Alalwan
- Nripendra P. Rana
- Yogesh Kumar Dwivedi
- Tao Zhou
- James Y. L. Thong
- Ping Zhang
- Izak Benbasat
- J. Valacich
In Sociology and Political Science
- Yogesh Kumar Dwivedi
- Nripendra P. Rana
- Juho Hamari
- Ali Abdallah Alalwan
- V. Venkatesh
- James Y. L. Thong
- Jonna Koivisto
- Tao Zhou
Citations in the corpus
- An Integrated Model for Customer Online Repurchase Intention (2011, result): “According to Van der Heijden’s definition of utilitarian and hedonic information systems [44], and our research results, we classified e-commerce websites into the utilitarian category even in the post-purchase stage.”
- Specifying Formative Constructs in Information Systems Research (2007, background): “…Trust Jarvenpaa et al. (2004) Ease of Use Brown and Venkatesh (2005); Gefen et al.. (2003) ; Karimi et al. (2004); Lewis et al (2003) ; van der Heijden (2004); Wixom and Todd (2005) Effective Knowledge Transfer Koh, Ang & Straub (2004) Effort Lilien et al. (2004) Effort Expectancy Venkatesh…”
- What is eSports and why do people watch it? (2017, background): “A large portion of the research investigating more detailed motivations have seemingly focused on technology acceptance (see e.g. Davis et al., 1989; Van der Heijden, 2004) of games and specifically on both utilitarian and hedonic motivations of playing (Chang et al., 2014; Davis et al., 2013;…”
- Customer self-service systems: The effects of perceived Web quality with service contents on enjoyment, anxiety, and e-trust (2007, background): “Hedonic IS, such as a website of e-tailors, aiming to provide self-fulfilling rather than instrumental value to the user, are strongly connected to home activities such as online consumer behavior [22].”
- Mobile Application Usability: Conceptualization and Instrument Development (2015, background): “…more precise and context-specific theories (Alvesson and Kärreman 2007; Bamberger 2008; Brown et al. 2010; Hong et al. 2014; Johns 2006; Van der Heijden 2004; Venkatesh et al. 2012) because there is “a general tendency to seek causal explanations at lower rather than higher levels of analysis,…”
- Donate Time or Money? The Determinants of Donation Intention in Online Crowdfunding (2019, background): “Thus, following Heijden [34], this paper defines the social presence of a website as “the extent to which a website allows users to psychologically experience others.””
- Examining adoption of mobile internet in Saudi Arabia: Extending TAM with perceived enjoyment, innovativeness and trust (2018, background): “It is also worth discussing that an increasing at the level of customers’ intrinsic utilities will lead customers to perceive using the targeted system as more useful and productive as discussed by Agarwal and Karahanna (2000) and Van der Heijden (2004).”
- Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA (2023, positive): “Van der Heijden (2004) stated that intrinsic utility could be important in increasing individuals ’ willingness to adopt new technologies.”
- Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. (2020, background): “Nonetheless, such an engaging environment also tempts learners to engage in hedonic activities that have an entertainment value, but are not beneficial to their learning (Moreno & Mayer, 2002; van der Heijden, 2004), and IVR adds complexity, which can distract the learner.”
- Evaluating Anthropomorphic Product Recommendation Agents: A Social Relationship Perspective to Designing Information Systems (2009, methodology): “the measures for perceived enjoyment were adapted from koufaris [59] and Van der Heijden [120], both of which have been used to measure the extent to which users feel a sense of fun from interacting with an online shopping Web site.”
- Integrating Service Quality with System and Information Quality: An Empirical Test in the E-Service Context (2013, background): “…interest from the IS community because of the hedonic aspects of the Internet and web-based systems (e.g., Koufaris 2002; Shang et al. 2005; Van der Heijden 2004; Yi and Hwang 2003); the construct is therefore appropriate for capturing a hedonic perspective of service (Childers et al. 2001; Fiore…”