Lennart E. Nacke
Developmental and Educational Psychology · 2008–2020
A researcher in the Science corpus: 10 papers; trusts 15 researchers and is trusted by 13 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 36 citations into it; #2,126 of 8,223 by trust here, #638 by citations
- Sociology and Political Science — 33 citations into it; #4,830 of 22,756 by trust here, #2,039 by citations
- Social Psychology — 24 citations into it
- Human-Computer Interaction — 19 citations into it
- Clinical Psychology — 7 citations into it; #5,229 of 8,024 by trust here, #7,261 by citations
- Information Systems and Management — 7 citations into it
Whom Lennart E. Nacke trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Richard M. Ryan
- Sebastian Deterding
- Edward L. Deci
- Juho Hamari
- James Paul Gee
- Yvonne Rogers
- Judith S. Donath
- Emily Brown
- N. Yee
- William Fleeson
Who trusts Lennart E. Nacke overall
- Juho Hamari
- Rita Orji
- Gustavo Fortes Tondello
- Julita Vassileva
- Wilk Oliveira
- Patti M. Valkenburg
- Jonna Koivisto
- Rina R. Wehbe
- Jared R. Chapman
- Biyun Huang
Papers from Lennart E. Nacke's perspective
Ordered by how strongly the researchers Lennart E. Nacke trusts endorse each paper. Same corpus, a different order for every researcher.
- Intrinsic Motivation and Self-Determination in Human Behavior
- Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (American Psychologist)
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Development and validation of brief measures of positive and negative affect: the PANAS scales.
- Using multivariate statistics, 5th ed.
- MDA : A Formal Approach to Game Design and Game Research
- From game design elements to gamefulness: defining "gamification" (International Conference on Entertainment and Media in the Ubiquitous Era)
- Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
- The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (Hum. Comput. Interact.)
- Designing games with a purpose (CACM)
Their papers
- From game design elements to gamefulness: defining "gamification" (2011) — 9,137 citations
- Gamification. using game-design elements in non-gaming contexts (2011) — 2,398 citations
- BrainHex: A neurobiological gamer typology survey (2014) — 336 citations
- The maturing of gamification research (2017) — 446 citations
- Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (2020) — 295 citations
- The Gamification User Types Hexad Scale (2016) — 530 citations
- Full-body motion-based game interaction for older adults (2012) — 338 citations
- Calibration games: making calibration tasks enjoyable by adding motivating game elements (2011) — 294 citations
- Correlation between heart rate, electrodermal activity and player experience in first-person shooter games (2010) — 324 citations
- Flow and immersion in first-person shooters: measuring the player's gameplay experience (2008) — 395 citations