Biyun Huang
Developmental and Educational Psychology · 2018–2020
A researcher in the Science corpus: 2 papers; trusts 8 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 39 citations into it
- Social Psychology — 20 citations into it
- Sociology and Political Science — 15 citations into it
- Experimental and Cognitive Psychology — 11 citations into it
- Computer Science Applications — 10 citations into it
Whom Biyun Huang trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Christo Dichev
- Richard M. Ryan
- Juho Hamari
- Darina Dicheva
- Richard N. Landers
- Edwin A. Locke
- I. Yildirim
- Edward L. Deci
- Juan-Carlos Burguillo
- Lisa Marie Blaschke
Papers from Biyun Huang's perspective
Ordered by how strongly the researchers Biyun Huang trusts endorse each paper. Same corpus, a different order for every researcher.
- Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (American Psychologist)
- For the Win: How Game Thinking Can Revolutionize Your Business
- Gamification in theory and action: A survey (Int. J. Hum. Comput. Stud.)
- Autonomy, competence, and relatedness in the classroom
- Engaging with massive online courses (The Web Conference)
- School Engagement: Potential of the Concept, State of the Evidence
- An Empirical Test of the Theory of Gamified Learning
- Gamification of task performance with leaderboards: A goal setting experiment (Computers in Human Behavior)
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (Computers in Human Behavior)
- Comparing the Effectiveness of an Inverted Classroom to a Traditional Classroom in an Upper-Division Engineering Course (IEEE Transactions on Education)
Their papers
- Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020) — 574 citations
- Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018) — 368 citations