Griffiths
Sociology and Political Science · 2002–2011
A researcher in the Science corpus: 4 papers; trusts 1 researcher and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 12 citations into it
Whom Griffiths trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts Griffiths overall
Papers from Griffiths's perspective
Ordered by how strongly the researchers Griffiths trusts endorse each paper. Same corpus, a different order for every researcher.
- Taking risky opportunities in youthful content creation: teenagers' use of social networking sites for intimacy, privacy and self-expression (New Media & Society)
- Distinguishing addiction and high engagement in the context of online game playing (Computers in Human Behavior)
- Predictors of Internet Use
- Personality and motivations associated with Facebook use (Computers in Human Behavior)
- MySpace and Facebook: Applying the Uses and Gratifications Theory to Exploring Friend-Networking Sites (Cyberpsychology, Behavior, and Social Networking)
- The Faces of Facebookers: Investigating Social Enhancement and Social Compensation Hypotheses; Predicting FacebookTM and Offline Popularity from Sociability and Self-Esteem, and Mapping the Meanings… (J. Comput. Mediat. Commun.)
- Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students (Computers in Human Behavior)
- Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
- The Role of Flow Experience in Cyber-Game Addiction (Cyberpsychology, Behavior, and Social Networking)
- Video Game Addiction in Children and Teenagers in Taiwan (Cyberpsychology, Behavior, and Social Networking)
Their papers
- Workaholism: a 21st century addiction (2011) — 105 citations
- Excessive online social networking: Can adolescents become addicted to Facebook? (2011) — 118 citations
- The role of structural characteristics in gambling (2007) — 146 citations
- The educational benefits of videogames (2002) — 351 citations