Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

By María-Blanca Ibáñez-Espiga, Angela Di Serio, Carlos Delgado Kloos. IEEE Transactions on Learning Technologies, 2014

323 citations recorded by the source corpus.

Subfields: Computer Science Applications, Developmental and Educational Psychology

View Paper: https://www.semanticscholar.org/paper/e06ab0ed21ade2e472d4e8a5adf2a39d1790c3e2

How researchers see this paper

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In Computer Science Applications

  1. Darina Dicheva
  2. Christo Dichev

In Developmental and Educational Psychology

  1. Darina Dicheva
  2. Christo Dichev

Citations in the corpus