Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
By María-Blanca Ibáñez-Espiga, Angela Di Serio, Carlos Delgado Kloos. IEEE Transactions on Learning Technologies, 2014
323 citations recorded by the source corpus.
Subfields: Computer Science Applications, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/e06ab0ed21ade2e472d4e8a5adf2a39d1790c3e2
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In Computer Science Applications
In Developmental and Educational Psychology
Citations in the corpus
- Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017, methodology): “, 2015b) engagement outcomes (Boskic & Hu, 2015; Chang & Wei, 2015; Ibanez et al., 2014; Latulipe et al., 2015; Morschheuser et al., 2014; Poole et al., 2014) motivational outcomes (Hasegawa et al.”