Impact of an augmented reality system on students' motivation for a visual art course
By Angela Di Serio, María-Blanca Ibáñez-Espiga, Carlos Delgado Kloos. Comput. Educ., 2013
1,024 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ad99ca9d43009461b1cb1a1dfdcbf32ad306ab7b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
- Giuseppe Riva
- Carlos Bermejo
- Murat Akcay
- Hirokazu Kato
- Zhanpeng Huang
- Takafumi Taketomi
- Dimitris Chatzopoulos
- Pan Hui
In Human-Computer Interaction
- Giuseppe Riva
- Fabrizia Mantovani
- Carlos Bermejo
- Rosa María Baños
- Cristina Botella
- Andrea Gaggioli
- Murat Akcay
- Zhanpeng Huang
Citations in the corpus
- Advantages and challenges associated with augmented reality for education : A systematic review of the literature (2017, background): “Some researchers reported that students found AR both easy to use and enjoyable (Di Serio et al., 2013).”
- Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation (2014, background): “Whereas [31] focused on designing motivational learning experiences, [40] focused”
- Mobile Augmented Reality: The Potential for Education☆ (2013, background): “Additionally, in Di Serio et al., (2012) study, AR technology also has showed a positive impact on the motivation of middle-school students.”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, background): “com/en-us/windows/kinect In [55] authors study users’ engagement during a collaborative AR game.”
- A case study of Augmented Reality simulation system application in a chemistry course (2014, background): “In a visual art course, Di Serio, Ibáñez, and Kloos (2013) discussed the impact exerted by an AR system on students’ motivation, which showed that AR has a positive impact on the motivation of middle school students.”
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “…on electromagnetism concepts’ learning, in which students could use AR batteries, magnets, cables on real superficies, and the system gave a real-time feedback to students about the correctness of the performance, improving in this way the academic success and motivation (Di Serio et al., 2013).”
- Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change (2016, background): “On one side, it offers real-time interactivity in an ecological setting improving concentration and motivation (45).”