Towards a Theory of Discounted Repeated Games with Imperfect Monitoring
By Dilip Abreu, David Pearce, E. Stacchetti. 1990
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Citations in the corpus
- Negative Update Intervals in Deep Multi-Agent Reinforcement Learning (2018, methodology): “We enforce imperfect monitoring (Abreu, Pearce, and Stacchetti 1990) by imposing constraints that require agents to independently make an irrevocable decision in seclusion regarding the choice of higher level strategy.”
- A Continuous-Time Version of the Principal-Agent (2005, methodology): “F ′′′(W ) = −F ′′(W )(rW − u + c(a)) γ(a)2/2 , By Ito’s Lemma and (2), the drift of F ′(W ) is”
- Investment and liquidation in renegotiation-proof contracts with moral hazard (2004, methodology): “compactness proof is more complex and can be obtained by following the steps used by Abreu et al. (1990) .”
- Efficiency in Games with Markovian Private Information (2013, methodology): “For the special case of i.i.d. types equilibrium payoffs can be characterized for a fixed discount factor using the methods of Abreu, Pearce, and Stacchetti (1990).7 A version of the folk theorem and a characterization of the limit equilibrium payoff set is provided by Fudenberg, Levine, and Maskin…”
- Solving the Feldstein–Horioka Puzzle With Financial Frictions (2009, unknown): “…|a)W (a k b ) (P) subject to c + k − (1 − δ)k + b ≤ ak α + Rbb (7) cc k ≥ 0 b ≥ −D(k )) (8) W (a k b ) ≥ V AUT (a k ) ∀a This technical approach is similar to the approach used in Abreu, Pearce, and Stacchetti (1990), 12 with one key difference in that our problem is dynamic rather than repeated.”
- Game Theory for Wireless Engineers (2006, background): “To account for the lack of perfect monitoring, we can study repeated games with imperfect public monitoring [54].”
- Contracting with Repeated Moral Hazard and Private Evaluations (2007, methodology): “There is no equivalent to the tools developed by Abreu et al. (1990) or Yuliy Sannikov (2004) applicable to these types of games.”
- Reputation in Continuous‐Time Games (2011, methodology): “3In discrete time, this is a routine extension of the recursive methods of Abreu, Pearce, and Stacchetti (1990) to repeated games with uncertainty over types.”
- Collusion With Persistent Cost Shocks (2008, methodology): “Here, we show how to analyze the set of MPPBE using the tools of dynamic programming, as in Abreu, Pearce, and Stacchetti (1986, 1990), and as extended by Cole and Kocherlakota (2001).”
- Communication, Renegotiation, and the Scope for Collusion (2009, unknown): “In an initial phase without communication, first period play quickly collapses to the noncooperative equilibrium.(2) Communication is then added for the second phase of the experiment.”