Simulation in surgical training: educational issues and practical implications
By Roger L. Kneebone. Medical Education, 2003
621 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Physiology, Surgery
View Paper: https://www.semanticscholar.org/paper/f620702d2d1092aabaf14ff1c58ec05f3282a9e0
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
- Kim-Cheng Tan
- Hsiu-Mei Huang
- Fook Meng Fong
- Caroline Koh
- D. A. Cook
- Shu-Sheng Liaw
- Hock Soon Tan
- L. Fang
In Physiology
- Kim-Cheng Tan
- Hsiu-Mei Huang
- Fook Meng Fong
- Caroline Koh
- D. A. Cook
- Shu-Sheng Liaw
- Hock Soon Tan
- L. Fang
In Surgery
- Kim-Cheng Tan
- Hsiu-Mei Huang
- Fook Meng Fong
- Caroline Koh
- D. A. Cook
- Shu-Sheng Liaw
- Hock Soon Tan
- L. Fang
Citations in the corpus
- Investigating the Effect of 3D Simulation Based Learning on the Motivation and Performance of Engineering Students (2010, methodology): “In medical and health care education, simulation methods have revolutionized training in areas such as critical care, surgery, and anesthesiology, enabling the transfer of knowledge and skills to health care providers, while ensuring patient safety (Abrahamson, Denson, and Wolf, 2004; Kneebone, 2003”
- The Research We Still Are Not Doing: An Agenda for the Study of Computer-Based Learning (2005, background): “36–38 Yet evidence supporting the use of these tools is scant and often lags far behind the technology, and there are some who fear that fascination with technology may outstrip actual learning gains.”
- Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature (2020, neutral): “290 2003 Medical Education Simulation in surgical training: educational issues and practical implications Kneebone R [29]”
- Perceived satisfaction, perceived usefulness and interactive learning environments as predictors to self-regulation in e-learning environments (2013, background): “Usability is a quality or attribute that represents the ease of use of human–computer interfaces (Kneebone, 2003).”