Computer Game Studies, Year One
By Espen Aarseth. Game Studies, 2001
415 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/f31c727be0d66b5119b3e932b5703ca77e23d73d
How researchers see this paper
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- Michele D. Dickey
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- Mansureh Kebritchi
- Ya-Ting Carolyn Yang
- Dennis Charsky
- Gwo-Jen Hwang
Citations in the corpus
- Genre and game studies: Toward a critical approach to video game genres (2006, background): “Although Jesper Juul (2001, p. 3) in “Games Telling Sto-ries: A Brief Note on Games and Narratives,” is resistant to any notion of genre that questions the established industry categories, Mark J. P. Wolf (2001, p. 113) in “Genre and the Video Game” argues in favor of Thomas Schatz’s (1981, p. 15) n”
- Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005, background): “Within the game design community, the role of narrative in games fuels an often passionate and ever ongoing debate (Aarseth, 2001; Frasca, 2001; Juul, 2001).”