Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations
By Gary Bente, Sabine Rüggenberg, Nicole C. Krämer, Felix Eschenburg. 2008
501 citations recorded by the source corpus.
Subfields: Information Systems and Management, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ed4208f05fd046f468cff9f3e60d730304509d6d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
In Social Psychology
- Jeremy N. Bailenson
- Sun Joo Grace Ahn
- Jesse Fox
- Kristine L. Nowak
- G. Welch
- Catherine S. Oh
- Marc Erich Latoschik
- Mario Botsch
In Human-Computer Interaction
- Jesse Fox
- Jeremy N. Bailenson
- Sun Joo Grace Ahn
- Kristine L. Nowak
- G. Welch
- Catherine S. Oh
- Kathryn Y. Segovia
- Gustavo Marcos-Matás
Citations in the corpus
- A Systematic Review of Social Presence: Definition, Antecedents, and Implications (2018, methodology): “Of the nine studies identified in Table 1 ( de Greef and Ijsselsteijn, 2001; Yoo and Alavi, 2001; Sallnäs, 2005, Study 1 & 2; Bailenson et al., 2006; Bente et al., 2008; Homer et al., 2008; de Greef, 2014; Gimpel et al., 2016) that offered a comparison between audio-only and audio-video modalities,…”
- The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response (2018, background): “This article reports novel findings on two factors triggering or promoting embodiment effects in Virtual Reality based on human-like avatars.”
- Teachers’ attitudes towards chatbots in education: a technology acceptance model approach considering the effect of social language, bot proactiveness, and users’ characteristics (2021, background): “The increase in anthropomorphism drives a positive effect in perceived social presence, an essential factor in human-computer interactions (Araujo 2018) and a key predictor of positive attitudes and behaviours (Araujo 2018; Bente et al. 2008).”
- Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations (2018, background): “Later definitions refer to avatars as “three-dimensional” (Bailenson, Yee, Blascovich, & Guadagno, 2008) and “animated” (Bente et al., 2008).”
- The effect of avatar realism in immersive social virtual realities (2017, methodology): “From the others’ perspective, avatar-based social interaction systems [Bente et al. 2008; Blanchard et al. 1990; Roth et al. 2016b; Steed and Schroeder 2015] have been used to investigate behavior changes caused by modification and manipulation of social channels such as gaze behavior [Roberts et…”
- Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence (2015, background): “, 2010), nonverbal behaviors (Bente et al., 2008), emotions (Gratch et al.”